There is only one folder in e:\Rust Server Vanilla 2\server\*.*
and thats the folder my_server_identity. If i insert the command in the console server.writecfg it writes to serverauto.cfg. (Bans.cfg and users.cfg) works.
Tried a new test server on a second computer and Rust ignores the server.cfg.
The line [ fps.limit "50" ] is a easy giveaway to se if it works or not.
Test.Bat file commands:
start /AFFINITY FE RustDedicated.exe -accept-apiupdate -batchmode +server.level "Procedural Map" +server.worldsize 1000 +server.seed 1 +rcon.ip 0.0.0.0 +server.port 28017 +rcon.port 28018 +rcon.password "...." +rcon.web 1 +server.maxplayers 4 +server.saveinterval 600 +server.headerimage "....." +server.hostname "[DK]_Test....." +server.description "Test" +server.url "....."
Merged postHoly.... Got it now
Made a Test.Bat
start /AFFINITY FE RustDedicated.exe -batchmode (And nothing else)
1.Run the Test.bat ones so it could make the "\server\my_server_identity\cfg\" folder
2.Close the server "Quit" command
3.Made the server.cfg file.
4.Run Test.bat again
5.The new folder should be there now. \server\Server.cfg testing 2\cfg\ <-- folder
fps.limit "80"
global.perf "0"
server.hostname "Server test"
server.identity "Server.cfg testing 2"
server.level "Procedural Map"
server.worldsize "1500"
server.seed "1444"
server.maxplayers "10"
server.ip "0.0.0.0"
server.port "28017"
rcon.password "test"
rcon.ip "0.0.0.0"
rcon.port "28019"
server.arrowarmor "1"
server.arrowdamage "1"
server.bleedingarmor "1"
server.bleedingdamage "1"
server.bulletarmor "1"
server.bulletdamage "1"
server.meleearmor "1"
server.meleedamage "1"
server.showholstereditems "True"
server.woundingenabled "True"
server.idlekick "72"
server.idlekickmode "2"
decay.scale "0.5"
decay.upkeep_period_minutes "2880"
Hope this will help the next person.