server stops loading after prefabs

server stops loading after prefabs

The same here, even with a new fresh installation
The referenced script (GestureDoor) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script (GestureDoor) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'door.double.hinged.bardoors') is missing!
The referenced script on this Behaviour (Game Object 'door.double.hinged.bardoors') is missing!
NullReferenceException: Object reference not set to an instance of an object
at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00036] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0
at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0
at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x001dc] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0
at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x00042] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0
at GameManager.FindPrefab (System.String strPrefab) [0x0002a] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0
at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0
at FileSystem_Warmup+<RunImpl>d__7.MoveNext () [0x000f0] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0 TischiThe same here, even with a new fresh installation
The referenced script (GestureDoor) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (GestureDoor) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'door.double.hinged.bardoors') is missing! The referenced script on this Behaviour (Game Object 'door.double.hinged.bardoors') is missing! NullReferenceException: Object reference not set to an instance of an object at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00036] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0 at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0 at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x001dc] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0 at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x00042] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0 at GameManager.FindPrefab (System.String strPrefab) [0x0002a] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0 at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0 at FileSystem_Warmup+<RunImpl>d__7.MoveNext () [0x000f0] in <68fb3b6ee54f42b0a86f88271ef1f33c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0
At first, updating the framework helped me, then one of the servers on Barren did not want to start,
but the procedural map was normal, apparently again the update was not delivered to the barren