I have been having a problem with my service recently. Sometimes, all players are disconnected and unable to connect to the server. Console error message,I have to restart the server before I can enter
xxx.xxx.xxx.xxx:61240/765611989737xxxx/fuck disconnecting: Exception (cs:88262): NullReferenceException: Object reference not set to an instance of an object. Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) (at <00000000000000000000000000000000>:0) Network.BaseNetwork.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update()
I have been having a problem with my service recently. Sometimes, all players are disconnected and unable to connect to the server.
NullReferenceException: Object reference not set to an instance of an object. Client.CreateOrUpdateEntity <- This sticks out to me... looks like something being crafted or created isnt working right. Im sure there is better ways to solve this but maybe try asking the players that cant connect after all players are disconnected what they were doing... from there maybe try and see what addons may interact/modify what player was doing