-.-.-.-:61186/s/1 disconnecting: NullReferenceException: Object reference not set to an instance of an object
UIBlueprints.UpdateBlueprints (System.Collections.Generic.IEnumerable`1[T] list) (at <4f163818f9f04119890e9eb64298f65c>:0)2 ents, 16 slprs 0b/s in, 0b/s out
UIBlueprints.UpdateBlueprintList () (at <4f163818f9f04119890e9eb64298f65c>:0)
UIBlueprints.Refresh () (at <4f163818f9f04119890e9eb64298f65c>:0)
PlayerBlueprints.ClientInit () (at <4f163818f9f04119890e9eb64298f65c>:0)
BasePlayer.InitLocalPlayer () (at <4f163818f9f04119890e9eb64298f65c>:0)
BasePlayer.ClientInit (ProtoBuf.Entity info) (at <4f163818f9f04119890e9eb64298f65c>:0)
BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <4f163818f9f04119890e9eb64298f65c>:0)
Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <4f163818f9f04119890e9eb64298f65c>:0)
Client.OnEntities (Network.Message packet) (at <4f163818f9f04119890e9eb64298f65c>:0)
Client.OnNetworkMessage (Network.Message packet) (at <4f163818f9f04119890e9eb64298f65c>:0)
Facepunch.Network.Raknet.Client.HandleMessage () (at <11d466c4be0d48168b112edfecdf3863>:0)
UnityEngine.Debug:LogException(Exception)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

Version: 31941