Rust Server not listing in searchSolved

Hello! I’m creating a server in the game Rust. The server is running fine and can be connected to, but it is not showing up in the server list. Additionally, if I add the server to favorites through Steam, Steam says that the server is not responding. I am using LinuxGSM on a remote ubuntu server. All ports (Game port, Query port, RCON port and App port) are open and not duplicated. I also read that I just need to wait - the server has been running for more than two days and has not appeared in the search. It also shows that I am on the server "Amstardam 2"

My IP address is *.*.*.* and my port is 28015. Here are my configuration settings:
ip="*.*.*.*"
port="28015"
rconport="28016"
appport=28082
queryport=28017
rconpassword="..."
servername="Survival Sanctuary 2X [Solo/Duo/Trio] - EU Main"
serverlevel="Procedural Map"
rconweb="1"
gamemode="vanilla"
saveinterval="100"
seed="489476413"
#salt=""
maxplayers="100"
worldsize="3500"
tickrate="30"
startparameters="-batchmode +app.listenip ${ip} +app.port ${appport} +server.ip ${ip} +server.port ${port} +server.queryport ${queryport} +server.tickrate ${tickrate} +server.hostname \"${servername}\" +server.identity \"${selfname}\" +server.gamemode ${gamemode} +server.level \"${serverlevel}\" +server.seed ${seed} +server.salt ${salt} +server.maxplayers ${maxplayers} +server.worldsize ${worldsize} +server.saveinterval ${saveinterval} +rcon.web ${rconweb} +rcon.ip ${ip} +rcon.port ${rconport} +rcon.password \"${rconpassword}\" -logfile"

Thank you in advance!

Amsterdam II is the placeholder screen that shows when the client fails to load your proper settings - note that it's flakey anyway and often shows Amsterdam II even when you have correct settings, so don't worry about it. Adding server.description and server.headerimage may help. In any case this does not affect whether or not you are listed.

As for the 'not listed' question, this has been asked and discussed a million times on this forum, just do a search. TL;DR - there is no definitive answer.

So what should I do?

Merged post

I also forgot to say that my server does not display on battlemetrics.

Merged post

+ on startup there is this error

Failed to check connectivity to the companion server: System.NullReferenceException: Object reference not set to an instance of an object
at Steamworks.SteamServer.get_PublicIp () [0x00005] in <9f92ce1abb3a4a029e3bc1d14e2e6f26>:0 
at ConVar.App.GetPublicIP () [0x00029] in <165c44f9634e47858ade239ae70e23e5>:0 
at CompanionServer.Server+<GetPublicIPAsync>d__23.MoveNext () [0x0002b] in <165c44f9634e47858ade239ae70e23e5>:0 
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <fb001e01371b4adca20013e0ac763896>:0 
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <fb001e01371b4adca20013e0ac763896>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
at CompanionServer.Server+<CheckConnectivity>d__22.MoveNext () [0x00086] in <165c44f9634e47858ade239ae70e23e5>:0 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
Setting breakpad minidump AppID = 252490
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
SteamServer Initialized
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/ss/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Rust+ is already started up! Skipping second startup
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Server startup complete
SteamServer Connected
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

BradleyAPC Spawned at :(383.7, 30.1, 422.1)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checking for new Steam Item Definitions..
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

qDs2dnaMZIawvbQ.jpg MrAibolit

So what should I do?

As I already told you, search these forums. You will find many suggestions. Or simply wait, it may resolve itself.

start up error is just that you dont have the right port open for Rust+ app nothing to really be worried about

also a save interval of 100 seconds is a bit fast... wouldnt set that below 300... most servers run 600 or 900 save intervals

But I have port 28082 open and it is specified in the startup file
This is my rust ports

Locked automatically