Rust LGSM Server Crashing on Startup With No Errors

I have hosted a rust server with lgsm for a while now and this issue seems to happen all the time, and I dont see any errors in the logs. I have oxide installed and the server starts up fine without it, so I believe it is an issue with that. Ill post the logs below.

Set current directory to /home/rustserver/serverfiles
Found path: /home/rustserver/serverfiles/RustDedicated
Mono path[0] = '/home/rustserver/serverfiles/RustDedicated_Data/Managed'
Mono config path = '/home/rustserver/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc'
Shutdown handler: initalize.
Preloaded 'libEOSSDK-Linux-Shipping.so'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
Preloaded 'lib_burst_generated.so'
Preloaded 'libsqlite3.so'
Preloaded 'libsqlite3.so.0'
Preloaded 'libsteam_api.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
	libRenderer.so
Initialize engine version: 2019.4.7f1 (e992b1a16e65)
[Subsystems] Discovering subsystems at path /home/rustserver/serverfiles/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.829 seconds
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 19.028303 ms
Set managed directory to '/home/rustserver/serverfiles/RustDedicated_Data/Managed' 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Set harmony directory to '/home/rustserver/serverfiles/RustDedicated_Data/../HarmonyMods' 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Bootstrap Startup
Loading maps/maps.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/content.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/content.private.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/items.preload.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/monuments.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/skinnables.preload.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

System
	Name: RustServer
	OS:   Linux 5.15 Ubuntu 20.04 64bit

CPU
	Model:  Common KVM processor
	Cores:  2
	Memory: 7949 MB

GPU
	Model:  Null Device
	API:    NULL 1.0 [1.0]
	Memory: 128 MB
	SM:     30

Process
	Memory:   0 MB

Mono
	Collects: 42
	Memory:   7 MB



Manifest Metadata Loaded
	23800 pooled strings
	10522 prefab properties
	410 effect categories
	1458 entity names

Command Line: "./RustDedicated" "+server.levelurl" "https://www.dropbox.com/s/7pd6uekwygvrokl/QUADX-TPV-3K-1-V101.map?dl=1" "-batchmode" "+app.listenip" "*.*.*.*" "+app.port" "28082" "+server.ip" "*.*.*.*" "+server.port" "28015" "+server.tickrate" "30" "+server.hostname" "Flobberland" "+server.identity" "rustserver" "+server.gamemode" "vanilla" "+server.level" "Procedural Map" "+server.seed" "0" "+server.salt" "0" "+server.maxplayers" "50" "+server.worldsize" "0" "+server.saveinterval" "300" "+rcon.web" "1" "+rcon.ip" "*.*.*.*" "+rcon.port" "28016" "+rcon.password" "******" "-logfile" 
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/kernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c3fa58c0.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c4ebdaa0.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c3d2ae50.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c3ef4480.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c4ee8ab0.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c4db2440.so
Server Config Loaded
Loading Items Took: 3.7728346 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Building Items Took: 3.8790639 seconds / Items: 788 / Blueprints: 462 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Skinnable Warmup
Manifest Assets Loaded
	115 skinnable objects
Loading Scene
HDR Render Texture not supported, disabling HDR on reflection probe. 
(Filename:  Line: 277)

Unloading 5 Unused Serialized files (Serialized files now loaded: 55)
UnloadTime: 24.332747 ms
Missing shader in Main Camera (TOD_Scattering) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Renderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer

Unloading 1087 unused Assets to reduce memory usage. Loaded Objects now: 39876.
Total: 245.638599 ms (FindLiveObjects: 4.130577 ms CreateObjectMapping: 6.315831 ms MarkObjects: 233.073305 ms  DeleteObjects: 2.117481 ms)

Loading Oxide Core v2.0.4050... 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading extensions... 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded extension CSharp v2.0.4058 by Oxide Team and Contributors 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded extension RustEdit v1.0.40 by k1lly0u 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded extension MySql v2.0.3772 by Oxide Team and Contributors 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded extension Rust v2.0.5740 by Oxide Team and Contributors 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unity version: 2019.4.7f1 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded extension Unity v2.0.3777 by Oxide Team and Contributors 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Latest compiler MD5: 8ce6d27e7718e3d164766bba8833537a 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Local compiler MD5: 8ce6d27e7718e3d164766bba8833537a 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Using Covalence provider for game 'Rust' 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading plugins... 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Automatic Updater v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Deployable Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit IO Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Vending Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Loot Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Diesel Collectable Spawner v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Desk Keycard Spawner v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Resource Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit JunkPile Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Spawn Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Ocean Path v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit APC Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Vehicle Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit NPC Core v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Excavator Rotation Correction v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin RustEdit Custom Topology Layers v1.0.1 by Chaos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Rust v2.0.5740 by Oxide Team and Contributors 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

EventManager plugin requires missing dependency: EMInterface 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AutomatedEvents, BetterLoot, BlueprintManager, BlueprintShare, BuoyantSupplyDrops, Dance, GatherManager, NoGiveNotices, PlaceholderAPI, PlayerAdministration, PlayerList, QuickSmelt, RecyclerSpeed, ServerPop, SkinBox, StackSizeController, TimeOfDay, UnburnableMeat and Welcomer were compiled successfully in 0ms 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Error while compiling: AdminRadar.cs(3259,38): error CS0246: The type or namespace name `BaseTrain' could not be found. Are you missing `ProtoBuf' using directive? 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Error while compiling: BetterChat.cs(237,26): error CS1061: Type `CircularBuffer.CircularBuffer<ConVar.Chat.ChatEntry>' does not contain a definition for `Add' and no extension method `Add' of type `CircularBuffer.CircularBuffer<ConVar.Chat.ChatEntry>' could be found. Are you missing an assembly reference? 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Automated Events v1.0.10 by k1lly0u/mspeedie/Arainrr 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[BetterLoot] Configuration changes saved to BetterLoot.json 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin BetterLoot v3.5.8 by Tryhard & Khan 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Blueprint Manager v1.1.6 by Orange 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Blueprint Share v1.3.2 by c_creep 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Buoyant Supply Drops v1.0.2 by Bazz3l 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Dance v1.2.0 by senyaa 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Gather Manager v2.2.78 by Mughisi 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin No Give Notices v0.3.0 by Wulf 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Placeholder API v2.2.0 by misticos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin PlayerAdministration v1.6.7 by ThibmoRozier 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin PlayerList v0.3.2 by Wulf/lukespragg 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Quick Smelt v5.1.3 by Iv Misticos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Recycler Speed v2.0.2 by Ryz0r/yetzt 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin ServerPop v1.0.0 by Mabel 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin SkinBox v2.0.12 by k1lly0u 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[Stack Size Controller] Acquiring vanilla defaults file from official GitHub repo and overwriting; https://raw.githubusercontent.com/AnExiledDev/StackSizeController/master/vanilla-defaults.json 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Stack Size Controller v4.1.1 by AnExiledDev 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin TimeOfDay v2.3.4 by FuJiCuRa 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Unburnable Meat v1.0.1 by S642667 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loaded plugin Welcomer v1.5.6 by Dana 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

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Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

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Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

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Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

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HDR Render Texture not supported, disabling HDR on reflection probe. 
(Filename:  Line: 277)

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The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! 
(Filename:  Line: 334)

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The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! 
(Filename:  Line: 334)

The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! 
(Filename:  Line: 334)

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WebSocket RCon Started on 28016 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading custom map from https://www.dropbox.com/s/7pd6uekwygvrokl/QUADX-TPV-3K-1-V101.map?dl=1 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[1.1s] Loading World 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
[RustEdit] - No IO data found in map file 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RustEdit] - No vending data found in map file 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RustEdit] - No loot data found in map file 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RustEdit] - No APC path data found in map file 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RustEdit] - No vehicle data found in map file 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RustEdit] - No NPC data found in map file 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[61.1s] Spawning World 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[0.6s] Terrain Mesh 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[0.7s] Train Track Collation 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[1.6s] Processing World 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RustEdit] - No ocean patrol path data found in map file 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Generated ocean patrol path with node count: 258 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[14.4s] Ocean Patrol Paths 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[6.3s] Cleaning Up 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 55)

Unloading 120164 unused Assets to reduce memory usage. Loaded Objects now: 2062438.
Total: 2122.241924 ms (FindLiveObjects: 235.678800 ms CreateObjectMapping: 357.844634 ms MarkObjects: 1389.698323 ms  DeleteObjects: 139.019037 ms)

Starting Navmesh Source Collecting 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Navmesh Source Collecting took 0.04 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Navmesh Build with 21702 sources 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling UpdateNavMesh took 0.1481323 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

1% 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

2% 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

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(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

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Navmesh Build took 173.13 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Navmesh Source Collecting 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Navmesh Source Collecting took 0.09 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Monument Navmesh Build with 1422 sources 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
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Monument Navmesh Build took 4.08 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Navmesh Source Collecting 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Navmesh Source Collecting took 0.09 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Monument Navmesh Build with 1601 sources 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
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Monument Navmesh Build took 3.60 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Navmesh Source Collecting 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Navmesh Source Collecting took 0.22 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Monument Navmesh Build with 4477 sources 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
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(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Monument Navmesh Build took 276.76 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Navmesh Source Collecting 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Navmesh Source Collecting took 0.00 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Monument Navmesh Build with 273 sources 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
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AIInformationZone performing complete refresh, please wait... 
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AIInformationZone performing complete refresh, please wait... 
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AIInformationZone performing complete refresh, please wait... 
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(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Monument Navmesh Build took 7.38 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Navmesh Source Collecting 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Navmesh Source Collecting took 0.08 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Monument Navmesh Build with 2194 sources 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
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Monument Navmesh Build took 9.23 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Navmesh Source Collecting 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Navmesh Source Collecting took 0.02 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Monument Navmesh Build with 1625 sources 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access 
(Filename:  Line: 1060)

AIInformationZone performing complete refresh, please wait... 
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Monument Navmesh Build took 2.79 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Navmesh Source Collecting 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Navmesh Source Collecting took 0.02 seconds 
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Starting Dungeon Navmesh Build with 11079 sources 
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AIInformationZone performing complete refresh, please wait... 
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Monument Navmesh Build took 5.36 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Navmesh Source Collecting 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Navmesh Source Collecting took 0.00 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Starting Dungeon Navmesh Build with 46 sources 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

AIInformationZone performing complete refresh, please wait... 
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AIInformationZone performing complete refresh, please wait... 
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100% 
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Monument Navmesh Build took 0.28 seconds 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Database player.blueprints.5.db opened, SQLite version: 3.31.1 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Database player.deaths.5.db opened, SQLite version: 3.31.1 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Database player.identities.5.db opened, SQLite version: 3.31.1 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Database player.tokens.db opened, SQLite version: 3.31.1 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Database player.states.232.db opened, SQLite version: 3.31.1 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Map Spawned 613 entities
Destroying 664 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0] 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

	done.
Spawning 30149 entities
	27753 / 30149
	done.
Enforcing SpawnPopulation Limits
	done.
Initializing 32436 entity links
	done.
Initializing 163 stability supports
	done.
Initializing 30153 entity save caches
	done.
Gamemode Convar :vanilla 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

^CInstalled : 0spawn points. 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Game created! type was : assets/prefabs/gamemodes/vanilla.prefab 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Failed to check connectivity to the companion server: System.NullReferenceException: Object reference not set to an instance of an object
  at Steamworks.SteamServer.get_PublicIp () [0x00005] in <9f92ce1abb3a4a029e3bc1d14e2e6f26>:0 
  at ConVar.App.GetPublicIP () [0x00029] in <f62ec4afc4f2422ea4f6f7abb79ec8bf>:0 
  at CompanionServer.Server+<GetPublicIPAsync>d__22.MoveNext () [0x0002b] in <f62ec4afc4f2422ea4f6f7abb79ec8bf>:0 
--- End of stack trace from previous location where exception was thrown ---
  at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at CompanionServer.Server+<CheckConnectivity>d__21.MoveNext () [0x00086] in <f62ec4afc4f2422ea4f6f7abb79ec8bf>:0  
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Automated Events v1.0.10 by k1lly0u/mspeedie/Arainrr 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling 'Unload' on 'BetterLoot v3.5.8' took 443ms 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin BetterLoot v3.5.8 by Tryhard & Khan 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Blueprint Manager v1.1.6 by Orange 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Blueprint Share v1.3.2 by c_creep 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Buoyant Supply Drops v1.0.2 by Bazz3l 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Dance v1.2.0 by senyaa 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling 'Unload' on 'GatherManager v2.2.78' took 304ms 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Gather Manager v2.2.78 by Mughisi 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin No Give Notices v0.3.0 by Wulf 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Placeholder API v2.2.0 by misticos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin PlayerAdministration v1.6.7 by ThibmoRozier 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin PlayerList v0.3.2 by Wulf/lukespragg 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling 'Unload' on 'QuickSmelt v5.1.3' took 208ms 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Quick Smelt v5.1.3 by Iv Misticos 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Recycler Speed v2.0.2 by Ryz0r/yetzt 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin ServerPop v1.0.0 by Mabel 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Calling 'Unload' on 'SkinBox v2.0.12' took 207ms 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin SkinBox v2.0.12 by k1lly0u 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[Stack Size Controller] Reverting stack sizes to vanilla defaults. 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Stack Size Controller v4.1.1 by AnExiledDev 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin TimeOfDay v2.3.4 by FuJiCuRa 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Unburnable Meat v1.0.1 by S642667 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Welcomer v1.5.6 by Dana 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 7f002289f7

I'd say this is more likely to be an issue with your custom map. Try a procedural map and see if that clears it up, then you'll know for sure.

htmlSh3wbejUsbb.png JimDeadlock

I'd say this is more likely to be an issue with your custom map. Try a procedural map and see if that clears it up, then you'll know for sure.

Got it to work with the custom map just now after completely reinstalling the server as well as oxide. Seems I am only able to start the server without any plugins, then after it starts I have to add them in. Im testing it now, ill double check I installed LGSM correctly as it is possible some setting is messing with it. 

you're probably capping the RAM. you have a max of 8GB RAM with that amount of plugins running, could be the cause of crash. Plus the size of your map could be eating a lot of it too.