I have hosted a rust server with lgsm for a while now and this issue seems to happen all the time, and I dont see any errors in the logs. I have oxide installed and the server starts up fine without it, so I believe it is an issue with that. Ill post the logs below.
Set current directory to /home/rustserver/serverfiles
Found path: /home/rustserver/serverfiles/RustDedicated
Mono path[0] = '/home/rustserver/serverfiles/RustDedicated_Data/Managed'
Mono config path = '/home/rustserver/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc'
Shutdown handler: initalize.
Preloaded 'libEOSSDK-Linux-Shipping.so'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
Preloaded 'lib_burst_generated.so'
Preloaded 'libsqlite3.so'
Preloaded 'libsqlite3.so.0'
Preloaded 'libsteam_api.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libRenderer.so
Initialize engine version: 2019.4.7f1 (e992b1a16e65)
[Subsystems] Discovering subsystems at path /home/rustserver/serverfiles/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.829 seconds
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 19.028303 ms
Set managed directory to '/home/rustserver/serverfiles/RustDedicated_Data/Managed'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set harmony directory to '/home/rustserver/serverfiles/RustDedicated_Data/../HarmonyMods'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Bootstrap Startup
Loading maps/maps.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/content.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/content.private.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/items.preload.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/monuments.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading shared/skinnables.preload.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
System
Name: RustServer
OS: Linux 5.15 Ubuntu 20.04 64bit
CPU
Model: Common KVM processor
Cores: 2
Memory: 7949 MB
GPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 30
Process
Memory: 0 MB
Mono
Collects: 42
Memory: 7 MB
Manifest Metadata Loaded
23800 pooled strings
10522 prefab properties
410 effect categories
1458 entity names
Command Line: "./RustDedicated" "+server.levelurl" "https://www.dropbox.com/s/7pd6uekwygvrokl/QUADX-TPV-3K-1-V101.map?dl=1" "-batchmode" "+app.listenip" "*.*.*.*" "+app.port" "28082" "+server.ip" "*.*.*.*" "+server.port" "28015" "+server.tickrate" "30" "+server.hostname" "Flobberland" "+server.identity" "rustserver" "+server.gamemode" "vanilla" "+server.level" "Procedural Map" "+server.seed" "0" "+server.salt" "0" "+server.maxplayers" "50" "+server.worldsize" "0" "+server.saveinterval" "300" "+rcon.web" "1" "+rcon.ip" "*.*.*.*" "+rcon.port" "28016" "+rcon.password" "******" "-logfile"
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/kernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libkernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c3fa58c0.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c4ebdaa0.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c3d2ae50.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c3ef4480.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c4ee8ab0.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/data-0x55f6c4db2440.so
Server Config Loaded
Loading Items Took: 3.7728346 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Building Items Took: 3.8790639 seconds / Items: 788 / Blueprints: 462
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Skinnable Warmup
Manifest Assets Loaded
115 skinnable objects
Loading Scene
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
Unloading 5 Unused Serialized files (Serialized files now loaded: 55)
UnloadTime: 24.332747 ms
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Renderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Unloading 1087 unused Assets to reduce memory usage. Loaded Objects now: 39876.
Total: 245.638599 ms (FindLiveObjects: 4.130577 ms CreateObjectMapping: 6.315831 ms MarkObjects: 233.073305 ms DeleteObjects: 2.117481 ms)
Loading Oxide Core v2.0.4050...
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading extensions...
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension CSharp v2.0.4058 by Oxide Team and Contributors
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension RustEdit v1.0.40 by k1lly0u
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension MySql v2.0.3772 by Oxide Team and Contributors
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension Rust v2.0.5740 by Oxide Team and Contributors
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unity version: 2019.4.7f1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded extension Unity v2.0.3777 by Oxide Team and Contributors
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Latest compiler MD5: 8ce6d27e7718e3d164766bba8833537a
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Local compiler MD5: 8ce6d27e7718e3d164766bba8833537a
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Using Covalence provider for game 'Rust'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading plugins...
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Automatic Updater v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Deployable Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit IO Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Vending Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Loot Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Diesel Collectable Spawner v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Desk Keycard Spawner v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Resource Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit JunkPile Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Spawn Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Ocean Path v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit APC Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Vehicle Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit NPC Core v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Excavator Rotation Correction v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin RustEdit Custom Topology Layers v1.0.1 by Chaos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Rust v2.0.5740 by Oxide Team and Contributors
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EventManager plugin requires missing dependency: EMInterface
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AutomatedEvents, BetterLoot, BlueprintManager, BlueprintShare, BuoyantSupplyDrops, Dance, GatherManager, NoGiveNotices, PlaceholderAPI, PlayerAdministration, PlayerList, QuickSmelt, RecyclerSpeed, ServerPop, SkinBox, StackSizeController, TimeOfDay, UnburnableMeat and Welcomer were compiled successfully in 0ms
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Error while compiling: AdminRadar.cs(3259,38): error CS0246: The type or namespace name `BaseTrain' could not be found. Are you missing `ProtoBuf' using directive?
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Error while compiling: BetterChat.cs(237,26): error CS1061: Type `CircularBuffer.CircularBuffer<ConVar.Chat.ChatEntry>' does not contain a definition for `Add' and no extension method `Add' of type `CircularBuffer.CircularBuffer<ConVar.Chat.ChatEntry>' could be found. Are you missing an assembly reference?
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Automated Events v1.0.10 by k1lly0u/mspeedie/Arainrr
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[BetterLoot] Configuration changes saved to BetterLoot.json
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin BetterLoot v3.5.8 by Tryhard & Khan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Blueprint Manager v1.1.6 by Orange
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Blueprint Share v1.3.2 by c_creep
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Buoyant Supply Drops v1.0.2 by Bazz3l
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Dance v1.2.0 by senyaa
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Gather Manager v2.2.78 by Mughisi
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin No Give Notices v0.3.0 by Wulf
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Placeholder API v2.2.0 by misticos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin PlayerAdministration v1.6.7 by ThibmoRozier
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin PlayerList v0.3.2 by Wulf/lukespragg
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Quick Smelt v5.1.3 by Iv Misticos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Recycler Speed v2.0.2 by Ryz0r/yetzt
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin ServerPop v1.0.0 by Mabel
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin SkinBox v2.0.12 by k1lly0u
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Stack Size Controller] Acquiring vanilla defaults file from official GitHub repo and overwriting; https://raw.githubusercontent.com/AnExiledDev/StackSizeController/master/vanilla-defaults.json
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Stack Size Controller v4.1.1 by AnExiledDev
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin TimeOfDay v2.3.4 by FuJiCuRa
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Unburnable Meat v1.0.1 by S642667
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loaded plugin Welcomer v1.5.6 by Dana
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
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Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
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Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
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HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)
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The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
(Filename: Line: 334)
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The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
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The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
(Filename: Line: 334)
The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
(Filename: Line: 334)
Asset Warmup (9884/9884)
WebSocket RCon Started on 28016
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading custom map from https://www.dropbox.com/s/7pd6uekwygvrokl/QUADX-TPV-3K-1-V101.map?dl=1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1.1s] Loading World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libadvapi32.dll
[RustEdit] - No IO data found in map file
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RustEdit] - No vending data found in map file
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RustEdit] - No loot data found in map file
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RustEdit] - No APC path data found in map file
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RustEdit] - No vehicle data found in map file
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RustEdit] - No NPC data found in map file
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[61.1s] Spawning World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[0.6s] Terrain Mesh
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[0.7s] Train Track Collation
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1.6s] Processing World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RustEdit] - No ocean patrol path data found in map file
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Generated ocean patrol path with node count: 258
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[14.4s] Ocean Patrol Paths
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[6.3s] Cleaning Up
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 55)
Unloading 120164 unused Assets to reduce memory usage. Loaded Objects now: 2062438.
Total: 2122.241924 ms (FindLiveObjects: 235.678800 ms CreateObjectMapping: 357.844634 ms MarkObjects: 1389.698323 ms DeleteObjects: 139.019037 ms)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.04 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Build with 21702 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling UpdateNavMesh took 0.1481323
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1%
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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Navmesh Build took 173.13 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.09 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1422 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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Monument Navmesh Build took 4.08 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.09 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1601 sources
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Monument Navmesh Build took 3.60 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.22 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 4477 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 276.76 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.00 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 273 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AIInformationZone performing complete refresh, please wait...
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 7.38 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.08 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 2194 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AIInformationZone performing complete refresh, please wait...
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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Monument Navmesh Build took 9.23 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.02 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Monument Navmesh Build with 1625 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access
(Filename: Line: 1060)
AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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Monument Navmesh Build took 2.79 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.02 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Dungeon Navmesh Build with 11079 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AIInformationZone performing complete refresh, please wait...
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Monument Navmesh Build took 5.36 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Navmesh Source Collecting
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Navmesh Source Collecting took 0.00 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Dungeon Navmesh Build with 46 sources
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
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AIInformationZone performing complete refresh, please wait...
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
100%
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Monument Navmesh Build took 0.28 seconds
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Database player.blueprints.5.db opened, SQLite version: 3.31.1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Database player.deaths.5.db opened, SQLite version: 3.31.1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Database player.identities.5.db opened, SQLite version: 3.31.1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Database player.tokens.db opened, SQLite version: 3.31.1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Database player.states.232.db opened, SQLite version: 3.31.1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Map Spawned 613 entities
Destroying 664 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
done.
Spawning 30149 entities
27753 / 30149
done.
Enforcing SpawnPopulation Limits
done.
Initializing 32436 entity links
done.
Initializing 163 stability supports
done.
Initializing 30153 entity save caches
done.
Gamemode Convar :vanilla
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
^CInstalled : 0spawn points.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Game created! type was : assets/prefabs/gamemodes/vanilla.prefab
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Failed to check connectivity to the companion server: System.NullReferenceException: Object reference not set to an instance of an object
at Steamworks.SteamServer.get_PublicIp () [0x00005] in <9f92ce1abb3a4a029e3bc1d14e2e6f26>:0
at ConVar.App.GetPublicIP () [0x00029] in <f62ec4afc4f2422ea4f6f7abb79ec8bf>:0
at CompanionServer.Server+<GetPublicIPAsync>d__22.MoveNext () [0x0002b] in <f62ec4afc4f2422ea4f6f7abb79ec8bf>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <fb001e01371b4adca20013e0ac763896>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <fb001e01371b4adca20013e0ac763896>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at CompanionServer.Server+<CheckConnectivity>d__21.MoveNext () [0x00086] in <f62ec4afc4f2422ea4f6f7abb79ec8bf>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Automated Events v1.0.10 by k1lly0u/mspeedie/Arainrr
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'Unload' on 'BetterLoot v3.5.8' took 443ms
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin BetterLoot v3.5.8 by Tryhard & Khan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Blueprint Manager v1.1.6 by Orange
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Blueprint Share v1.3.2 by c_creep
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Buoyant Supply Drops v1.0.2 by Bazz3l
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Dance v1.2.0 by senyaa
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'Unload' on 'GatherManager v2.2.78' took 304ms
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Gather Manager v2.2.78 by Mughisi
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin No Give Notices v0.3.0 by Wulf
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Placeholder API v2.2.0 by misticos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin PlayerAdministration v1.6.7 by ThibmoRozier
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin PlayerList v0.3.2 by Wulf/lukespragg
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'Unload' on 'QuickSmelt v5.1.3' took 208ms
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Quick Smelt v5.1.3 by Iv Misticos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Recycler Speed v2.0.2 by Ryz0r/yetzt
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin ServerPop v1.0.0 by Mabel
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Calling 'Unload' on 'SkinBox v2.0.12' took 207ms
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin SkinBox v2.0.12 by k1lly0u
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Stack Size Controller] Reverting stack sizes to vanilla defaults.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Stack Size Controller v4.1.1 by AnExiledDev
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin TimeOfDay v2.3.4 by FuJiCuRa
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Unburnable Meat v1.0.1 by S642667
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloaded plugin Welcomer v1.5.6 by Dana
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 1 worker threads for Enlighten.
Thread -> id: 7f002289f7