AutomatedWorkcarts VS PrefabLimiter

How can I just have just the AutomatedWorkcarts and remove all other Trains Above Ground?

using Oxide.Core;
using System.Collections.Generic;

namespace Oxide.Plugins
{
    [Info("PrefabLimiter", "HoverCatz", "1.0.0")]
    class PrefabLimiter : RustPlugin
    {

        Dictionary<string, int> spawnChances = new Dictionary<string, int>();

        void OnServerInitialized()
        {
            /* Load config */

            spawnChances = Interface.Oxide.DataFileSystem.ReadObject<Dictionary<string, int>>("PrefabLimiter") ?? spawnChances;

            if (spawnChances == null)
                spawnChances = new Dictionary<string, int>();

            if (spawnChances.Count <= 0)
                AddDefaultConfig();

            Interface.Oxide.DataFileSystem.WriteObject("PrefabLimiter", spawnChances);

            Puts($"PrefabLimiter successfully initialized. Loaded {spawnChances.Count} config values.");
        }

        private void AddDefaultConfig()
        {
            //spawnChances.Add("assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", 100);		// 0% chance to spawn
            //spawnChances.Add("assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", 100);	// 100% chance to spawn
            //spawnChances.Add("assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", 100);	// 0% chance to spawn
            //spawnChances.Add("assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab", 100);	// 0% chance to spawn
            //spawnChances.Add("assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab", 100);	// 100% chance to spawn
            //spawnChances.Add("assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab", 100);	// 0% chance to spawn
            //spawnChances.Add("assets/bundled/prefabs/autospawn/resource/ores_snow/metal-ore.prefab", 100);	// 0% chance to spawn
            //spawnChances.Add("assets/bundled/prefabs/autospawn/resource/ores_snow/stone-ore.prefab", 100);	// 100% chance to spawn
            //spawnChances.Add("assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab", 100);	// 100% chance to spawn
			//spawnChances.Add("assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", 100);	// 0% chance to spawn
			//spawnChances.Add("assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", 100);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/locomotive/locomotive.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/workcart/workcart_aboveground.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/workcart/workcart_aboveground2.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/wagons/trainwagona.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/wagons/trainwagond.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/wagons/trainwagone.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/wagons/trainwagonunloadable.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/wagons/trainwagonunloadablefuel.entity.prefab", 0);	// 0% chance to spawn
			spawnChances.Add("assets/content/vehicles/trains/wagons/trainwagonunloadableloot.entity.prefab", 0);	// 0% chance to spawn

            // Add more prefabs here if you want
            // https://www.corrosionhour.com/rust-prefab-list/
        }

        void Unload()
        {
            Interface.Oxide.DataFileSystem.WriteObject("PrefabLimiter", spawnChances);
        }

        [ConsoleCommand("prefabLimiterReload")]
        void ReloadConfig(ConsoleSystem.Arg _)
        {
            /* Reload config */

            spawnChances = Interface.Oxide.DataFileSystem.ReadObject<Dictionary<string, int>>("PrefabLimiter") ?? spawnChances;

            if (spawnChances == null)
                spawnChances = new Dictionary<string, int>();

            if (spawnChances.Count <= 0)
                AddDefaultConfig();

            Interface.Oxide.DataFileSystem.WriteObject("PrefabLimiter", spawnChances);

            Puts($"PrefabLimiter successfully reloaded {spawnChances.Count} config values.");
        }

        void OnEntitySpawned(BaseNetworkable entity)
        {

            int intChance;
            string name = entity.name;

            if (!spawnChances.TryGetValue(name, out intChance))
                return; // Doesn't exist in our list? 100% chance to spawn

            if (intChance == 100)
                return; // 100% chance, spawn.
            else
            if (intChance == 0)
            {
                entity.AdminKill(); // Destroy the Prefab! No chance check.
                return;
            }

            float fChance = intChance / 100f;
            float rnd = UnityEngine.Random.value;

            if (rnd > fChance)
                entity.AdminKill(); // Destroy the Prefab!

        }

    }
}​

I can get the trains to disappear, but it removes all of the trains, even the AutomaticWorkcarts. I use auto commands also when the server starts to del prefabs and that works with it.

If I could get rid of the extra ones that be great!

Thank You