Error loading save (server/identity/mapname.230.sav)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
NullReferenceException: Object reference not set to an instance of an object
at NPCPlayerCorpse.PreDropItems () [0x00006] in <b0b475339a5942ca8dbc596a86e78c85>:0
at LootableCorpse.DoServerDestroy () [0x00006] in <b0b475339a5942ca8dbc596a86e78c85>:0
at BaseNetworkable.DoEntityDestroy () [0x00026] in <b0b475339a5942ca8dbc596a86e78c85>:0
at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00033] in <b0b475339a5942ca8dbc596a86e78c85>:0
at SaveRestore.ClearMapEntities () [0x00034] in <b0b475339a5942ca8dbc596a86e78c85>:0
at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x0012f] in <b0b475339a5942ca8dbc596a86e78c85>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <b0b475339a5942ca8dbc596a86e78c85> Line: 0)
Merged post
It was a bad prefab.