A lot of entities (bush_willow_d)Solved

Hey guys,
i am running a small fly server, with a small amount of plugins. One of them seems to be generating a lot of bushes "bush_willow_d".
I ran "objtop 10" with the Object Remover plugin (https://umod.org/plugins/object-remover) and this is what it said:

objtop10
The Entity count of the server is not insane or anything (38k right now) but its going up without a real reason. It seems like everytime i restart the server i get +5 - +10k entities. And its always those bushes :D

Here are the Plugins i use:

  01 "Admin Radar" (5.1.9) by nivex (0.34s) - AdminRadar.cs
  02 "Alias System" (2.1.3) by LaserHydra (0.01s) - AliasSystem.cs
  03 "Auto Broadcast" (1.0.9) by Wulf (0.07s) - AutoBroadcast.cs
  04 "Compound Options" (1.2.1) by FastBurst (0.51s) - CompoundOptions.cs
  05 "Entity Reducer" (2.1.3) by Arainrr (10.50s) - EntityReducer.cs
  06 "Godmode" (4.2.11) by Wulf/lukespragg/Arainrr (0.25s) - Godmode.cs
  07 "Image Library" (2.0.60) by Absolut & K1lly0u (0.10s) - ImageLibrary.cs
  08 "Instant Startup" (1.0.2) by Kaysharp (0.00s) - InstantStartup.cs
  09 "Kits" (4.2.0) by k1lly0u (0.13s) - Kits.cs
  10 "MapNote Teleport" (2.2.1) by MON@H (0.01s) - MapNoteTeleport.cs
  11 "Minigames Improvements" (1.0.0) by Orange (0.84s) - MinigamesImprovements.cs
  12 "No Flykick" (1.3.3) by August (0.00s) - NoFlykick.cs
  13 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs
  14 "NTeleportation" (1.7.0) by nivex (0.46s) - NTeleportation.cs
  15 "Object Remover" (3.0.5) by Iv Misticos (0.33s) - ObjectRemover.cs
  16 "Perms UI" (1.3.0) by Camoec (0.00s) - PermsUI.cs
  17 "PlayerAdministration" (1.6.8) by ThibmoRozier (0.01s) - PlayerAdministration.cs
  18 "Playtime Tracker" (0.2.2) by k1lly0u (0.07s) - PlaytimeTracker.cs
  19 "Scrap Helicopter Fix" (1.0.4) by Orange (0.75s) - ScrapHelicopterFix.cs
  20 "Simple No Vehicle Fuel" (1.0.4) by Orange (0.30s) - SimpleNoVehicleFuel.cs
  21 "Vanish" (1.6.8) by Whispers88 (0.01s) - Vanish.cs
  22 "Vehicle Licence" (1.7.35) by Sorrow/TheDoc/Arainrr (0.17s) - VehicleLicence.cs
  23 "Welcomer" (2.0.0) by Dana (0.03s) - Welcomer.cs

I have also read all the forum threads about "held entities" "broken entities" and stuff, but all those go back to a bugged Kits-plugin version or some weird self coded plugins. Im not using any of those. I have the kits plugin but im pretty sure its not spawning any bushes. 

I appreciate any help, thank you!

Check your limit for that entity in:

05 "Entity Reducer" (2.1.3) by Arainrr (10.50s) - EntityReducer.cs

That's most likely your suspect.

@chrome The plugin entity reducer doesnt allow limiting bushes and stuff. It basically only allows to limit the hardcoded entities wich are already in the base config file.
Here is my EntityReducer.json anyays:

{
  "Enabled Plugin": true,
  "Population Settings": {
    "loot": {
      "Enabled": true,
      "Target Count": 0
    },
    "ores.Barren": {
      "Enabled": true,
      "Target Count": 0
    },
    "collectable-food-mushroom": {
      "Enabled": true,
      "Target Count": 0
    },
    "collectable-resource-hemp": {
      "Enabled": true,
      "Target Count": 0
    },
    "collectable-resource-stone": {
      "Enabled": true,
      "Target Count": 0
    },
    "plant-corn": {
      "Enabled": true,
      "Target Count": 0
    },
    "plant-pumpkin": {
      "Enabled": true,
      "Target Count": 0
    },
    "procmap_v3_tundra_forest": {
      "Enabled": true,
      "Target Count": 4605
    },
    "procmap_v3_tundra_forest_small": {
      "Enabled": true,
      "Target Count": 776
    },
    "procmap_v3_arctic_forest": {
      "Enabled": true,
      "Target Count": 1233
    },
    "procmap_v3_arctic_forest_snow": {
      "Enabled": true,
      "Target Count": 2967
    },
    "procmap_v3_arid_cactus": {
      "Enabled": true,
      "Target Count": 1861
    },
    "procmap_v3_arid_palms_dense": {
      "Enabled": true,
      "Target Count": 0
    },
    "procmap_v3_arid_palms_light": {
      "Enabled": true,
      "Target Count": 273
    },
    "procmap_v3_arid_palms_superdense": {
      "Enabled": true,
      "Target Count": 1507
    },
    "junkpiles": {
      "Enabled": true,
      "Target Count": 0
    },
    "driftwood": {
      "Enabled": true,
      "Target Count": 0
    },
    "RHIB.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Rowboat.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Minicopter.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "ModularCar.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "ScrapTransportHelicopter.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "traincars.population": {
      "Enabled": true,
      "Target Count": 0
    },
    "HAB.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Murderer.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Scarecrow.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Bear.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "PolarBear.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Boar.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Chicken.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Horse.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Stag.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Wolf.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Zombie.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "RidableHorse.Population": {
      "Enabled": true,
      "Target Count": 0
    }
  }
}


Merged post

Update: i just flew around my map and checked if i can find a herd of wild bushes. I didnt. But i when i fly near 5-10 bushes my fps go down to 15fps (normally i have around 100). Is it possible that there are like 5000 bushes in those 5 bushes i see?

Are you using a custom map?

@chrome Yes self-built map. When loading the map in rust edit it has about 16k prefabs if i remember correctly. I loaded it today and tried the "remove duplicates" tool, but it only found 4 duplicates

Merged post

lag area

So this seems to be one of the areas where those extreme amounts of bushes spawn. It looks like there are maybe 20 bushes max, but if anyone of us goes there it drops to 5fps. There is no crazy custom stuff there also, its just airfield, gas station and a road. 

I feel like some plugin is respawning those bushes of airfield every server restart

No plugins you have would cause this issue.

Only entity reducer would have that ability out of your listed plugins.

You're most likely looking at a map issue.

@chrome Okay thank you for that already! Ill check tomorrow by disabling the EntityReducer plugin and then restarting the server a few times to check if its causing the problem. If thats not it ill check by using no map / generating a map and then restart a few times. Ill update tomorrow!

Merged post

Update: I fullwiped the server & disabled EntityReducer for now. Ill update in 3-4 days if the problem persists.
Solution:

I removed the EntityReducer plugin, bushes now dont spawn as crazy like before, but they still get more from time to time. I guess thats normal behaviour.
The plugin which did the trick for me was https://umod.org/plugins/anti-entity I got the full entity-path-names from https://github.com/OrangeWulf/Rust-Docs/blob/master/Entities.md and added them. No bushes, no animals, no nothing is now spawning with this plugin. Very good for a fly server :)
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