HTNPlayer behavior change

Hi,

I'm trying to use scarecrow murderers as default on my server, and I'm wondering if I can edit their behavior. I found out that I can edit it from AiDefinition property of HTNPlayer, but it changes behavior of all zombies that I spawn later. But I need to create several groups of Zombies with different behavoir. I tried to create MurdererDefinition object, but it looks like it need some initialization, which I'm not aware of.

Does anyone know how I can implement my idea with different custom BasePlayerDefinitions for different zombie goups?

Thanks & regards,

Egor.

  1. Disable behavior 
  2. Create custom behavior 
  3. Attach it