Hi,
I have a continuous NullReferenceException but I can't see where it's coming from.
Does anyone recognize this?
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at BaseEntity.WorldSpaceBounds () [0x00000] in <0325eace645f4984a28b5619cb45f552>:0
at BaseEntity.ClosestPoint (UnityEngine.Vector3 position) [0x00000] in <0325eace645f4984a28b5619cb45f552>:0
at DamageUtil.RadiusDamage (BaseEntity attackingPlayer, BaseEntity weaponPrefab, UnityEngine.Vector3 pos, System.Single minradius, System.Single radius, System.Collections.Generic.List`1[T] damage, System.Int32 layers, System.Boolean useLineOfSight) [0x00055] in <0325eace645f4984a28b5619cb45f552>:0
at TimedExplosive.Explode (UnityEngine.Vector3 explosionFxPos) [0x00251] in <0325eace645f4984a28b5619cb45f552>:0
at TimedExplosive.Explode () [0x00007] in <0325eace645f4984a28b5619cb45f552>:0
at TimedExplosive.ProjectileImpact (UnityEngine.RaycastHit info, UnityEngine.Vector3 rayOrigin) [0x00000] in <0325eace645f4984a28b5619cb45f552>:0
at ServerProjectile.DoMovement () [0x001a8] in <0325eace645f4984a28b5619cb45f552>:0
at ServerProjectile.FixedUpdate () [0x0001b] in <0325eace645f4984a28b5619cb45f552>:0
(Filename: <0325eace645f4984a28b5619cb45f552> Line: 0)