Fresh Rust server with Oxide and no plugins, only RustEdit extension installed and a custom map working without any issues on my other server...

Results: /Projectile_Invalid disconnecting: Exception (cs:74232): NullReferenceException: Object reference not set to an instance of an object. MainCamera.get_position () (at <00000000000000000000000000000000>:0) EffectAudioPerspectiveSwitcher.SetupEffect (Effect effect) (at <00000000000000000000000000000000>:0) EffectLibrary.SetupEffect (UnityEngine.GameObject go, Effect effect) (at <00000000000000000000000000000000>:0) EffectLibrary.CreateEffect (System.String strPrefab, Effect effect) (at <00000000000000000000000000000000>:0) AnimationEvents.DoEffect (UnityEngine.AnimationEvent evt) (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, System.Boolean active) (at <00000000000000000000000000000000>:0) ViewModel.Deploy (BaseEntity parent) (at <00000000000000000000000000000000>:0) HeldEntity.OnDeploy () (at <00000000000000000000000000000000>:0) BasePlayer.HeldEntityStart () (at <00000000000000000000000000000000>:0) PlayerBelt.ChangeSelect (System.Int32 iSlot, System.Boolean allowRunAction) (at <00000000000000000000000000000000>:0) BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <00000000000000000000000000000000>:0) BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) (at <00000000000000000000000000000000>:0) Client.OnRPCMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Boolean) ViewModel:Deploy(BaseEntity) HeldEntity:OnDeploy() BasePlayer:HeldEntityStart() PlayerBelt:ChangeSelect(Int32, Boolean) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:CL_RPCMessage(UInt32, UInt64, Message) Client:OnRPCMessage(Message) Client:OnNetworkMessage(Messa

 

Any idea?