Not sure if this is related to the discord plugins but player gets kicked. Found a topic that said it could be rustcord/discord plugins.
disconnecting: Exception (cs:74197): NotImplementedException: Unknown wire type: 4 SilentOrbit.ProtocolBuffers.ProtocolParser.SkipKey (System.IO.Stream stream, SilentOrbit.ProtocolBuffers.Key key) (at <00000000000000000000000000000000>:0) ProtoBuf.Half3.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.Half3& instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.Tree.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.Tree instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.TreeList.Deserialize (System.IO.Stream stream, ProtoBuf.TreeList instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.TreeList.Deserialize (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) TreeManager.CLIENT_ReceiveTrees (BaseEntity+RPCMessage msg) (at <00000000000000000000000000000000>:0) TreeManager.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <00000000000000000000000000000000>:0) BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) (at <00000000000000000000000000000000>:0) Client.OnRPCMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) TreeManager:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:CL_RPCMessage(UInt32, UInt64, Message) Client:OnRPCMessage(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()