Physics.SphereCastAll(player.eyes.position, 1.0F, player.eyes.HeadForward(), 5.0F, 131072);What kind of hit can I expect? can I do 100s or even thousands of these every second? Because it's very limited and just one layer really helps right?
Physics.SphereCastAll(player.eyes.position, 1.0F, player.eyes.HeadForward(), 5.0F, 131072);What kind of hit can I expect? can I do 100s or even thousands of these every second? Because it's very limited and just one layer really helps right?