Server Crash on Save...

I'm getting an issue after the last update with a server reboot, happening after the server performs a save.  Wondering if anyone knows of anything that might be the root cause?  

We're running on a linux box, dedicated, tons of excess memory and processing power...  Running Pterodactyl and docker containers.  2 instances of the server running in separate containers, but they don't both crash...  

We're getting a mmap PROT_NONE  error, followed by the funlockfile dump of a crash.  Server reboots just fine, and it appears the save was successful, with no rollback.  

For reference, we're running the following plugins, on the latest Kong Island map (RustEdit installed):  

AdminPanel.cs
AdminRadar.cs
AutoBaseUpgrade.cs
AutoCCTVStations.cs
Backpacks.cs
BetterChat.cs
BetterLoot.cs
BetterNpc.cs
BrokenItemsCleaner.cs
BuildingWorkbench.cs
Clans.cs
ClearNight.cs
CompoundOptions.cs
ConnectMessages.cs
CopyPaste.cs
CraftingController.cs
CupboardLimiter.cs
CustomDecay.cs
CustomMapName.cs
CustomSpawnPoints.cs
DisableSandbox.cs
EasyVote.cs
EntityCleanup.cs
EntityReducer.cs
ExtendedRecycler.cs
FurnaceLevels.cs
FurnaceSplitter.cs
Ganja.cs
GatherManager.cs
Give.cs
Godmode.cs
GridPower.cs
HeliControl.cs
HitIcon.cs
Hud.cs
HumanNPC.cs
ImageLibrary.cs
InventoryViewer.cs
Kits.cs
LoadingMessages.cs
LootDefender.cs
MagicHostilePanel.cs
MapMyPlayers.cs
MapProtection.cs
MinicopterSeating.cs
NavMeshErrorFix.cs
NightLantern.cs
NightVision.cs
NoDuds.cs
NoFuelRequirements.cs
NoMLRSMount.cs
NoRain.cs
NoVehicleCollisionDamage.cs
NoWeaponDrop.cs
NpcSpawn.cs
NTeleportation.cs
ObjectRemover.cs
PathFinding.cs
PermissionsManager.cs
PersonalHeli.cs
PlanterboxDefender.cs
PlayerAdministration.cs
PlaytimeTracker.cs
Portals.cs
PreventLooting.cs
PrivateBuyday.cs
PrivateMessages.cs
PVETurret.cs
RaidableBases.cs
RecyclerSpeed.cs
RemoverTool.cs
RestoreCorpse.cs
RustRewards.cs
ServerRewards.cs
Shop.cs
SignArtist.cs
SkinBox.cs
Spawns.cs
Stacks.cs
TebexDonate.cs
TimedRewards.cs
TimeOfDay.cs
Trade.cs
TruePVE.cs
UnburnableMeat.cs
Vanish.cs
VehicleDecayProtection.cs
VehicleLicence.cs
WaterCatcherBoost.cs
WaterEvent.cs
Waypoints.cs
WelcomePanel.cs
WipeCountdown.cs
WoodSwap.cs
XDStatistics.cs
ZoneManager.cs

Thanks @Wulf, we gave that a try, and it looks like that may have solved our issue.  :)