Getting all skins, not just approved?

every example I have seen of making a list of all skins in a mod uses

Rust.Workshop.Approved.All​.Values

is there a version of this for ALL skins, not just approved? something like..

Rust.Workshop.All

I don't have a coding environment setup for rust and I'm just trying to change 1 line of code in a mod

91BJkD9VxH1RCdv.jpg kiaC

that's going to be one hell of a loop.. I think at the very least you could use steam's api. It's not going to be 'changing 1 line of code' I can tell you that.

https://partner.steamgames.com/doc/api/ISteamUGC

https://partner.steamgames.com/doc/features/workshop/implementation#QueryContent

do you know if it's possible to do this the way I asked? is there a way to look into what "rust.workshop" includes without setting up the environment? I mainly just want to test it out.

my reply was not apparent enough? there must be millions of skins, you are not going to loop all that, people build lists for a reason.