Hello all, please help me
when trying to join my server, you cant even fully connect, you get kicked before. red error and back to rust main menu, anyone can help please
disconnecting: Exception (cs:73394): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<SpawnAsync>d__68.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <SpawnAsync>d__68:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Players kicked when using custom map
Are you using a custom map?
Wulf
Are you using a custom map?
Yes, my own custom one grid map
I would assume it's an invalid prefab in that map.
Wulf
I would assume it's an invalid prefab in that map.
Any idea what it could be? We have been using this map for months, I really need to find out whats causing it
I do not know, but I'll speculate that your custom map isn't compatible with this new wipe/update. But it is just a guess.
DeeZeeI do not know, but I'll speculate that your custom map isn't compatible with this new wipe/update. But it is just a guess.
Yea that is what it is but I need to find out whats causing it
Rock Splash
check your map for this prefab, removing them worked for me.
Juggernaut
Rock Splash
check your map for this prefab, removing them worked for me.
Thank you so much! I was gonna come back and tell this aswell. For me it was Rock Splash B.
What did you guys do to debug this and come up with this prefab as the issue? Assuming it wasn't a wild guess?TheRealToxicThank you so much! I was gonna come back and tell this aswell. For me it was Rock Splash B.
May you can give a quick explanaition how you found out its this prefab?Juggernaut
Rock Splash
check your map for this prefab, removing them worked for me.
Someone on the Rust Admin Discord said it.drunkengit
What did you guys do to debug this and come up with this prefab as the issue? Assuming it wasn't a wild guess?