Calling kill - but already IsDestroyed!? orebonus_generic[0]
today I learn this spamming probably means you have a cheater auto farming. How do I figure out the hook to use, get the specific ore, and most importantly the player doing the 'damage'?
Is there a hook for this?
public void Kill(BaseNetworkable.DestroyMode mode = BaseNetworkable.DestroyMode.None)
{
if (this.IsDestroyed)
{
Debug.LogWarning((object) ("Calling kill - but already IsDestroyed!? " + (object) this));
}
I'm assume it's OnEntityKill? but with no network id in the object will i even be able to do this? I have no real way of testing this same scenario.