Game crash - LOD

Hi I am getting very random error since last big patch with new recoil.
Its disconnecting players with this error at console:

07/07 21:10:46 |  disconnecting: Exception (cs:72427): NullReferenceException: Object reference not set to an instance of an object. LODComponent.GetDistance () (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODCell.ChangeLOD (System.Boolean force) (at <00000000000000000000000000000000>:0) LODGrid.RefreshAll () (at <00000000000000000000000000000000>:0) BasePlayer+<FinishedLoadingRoutine>d__159.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)​

I think its doing while their are teleporting with NTeleportation, sometimes my game is just processing and I need to restart it as well.
But not sure.

Do you have an idea what can cause this? Or how to debug it?
Thanks a lot

nivex 

i have no idea why that'd happen. definitely seems a game bug to me

Yeah I read it as well. Thank you, if anyone else have idea, let me know