My server is spamming the following error multiple times per second, even though it is using less than a third of the RAM it has available to it:
(Filename: <14e3453b740b4bd690e8d4e5a013a715> Line: 0)
OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.Collections.Generic.Queue`1[T].SetCapacity (System.Int32 capacity) [0x00000] in <14e3453b740b4bd690e8d4e5a013a715>:0
at System.Collections.Generic.Queue`1[T].Enqueue (T item) [0x0003e] in <14e3453b740b4bd690e8d4e5a013a715>:0
at Oxide.Core.Libraries.Timer+TimeSlot.GetExpired (System.Double now, System.Collections.Generic.Queue`1[T] queue) [0x00013] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Core.Libraries.Timer.Update (System.Single delta) [0x0003e] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x0007c] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Core.Unity.UnityScript.Update () [0x00015] in <b500f68a63164414b7205c30fcfeced1>:0 This started happening yesterday when I tried restarting my server after not restarting it for a few days.
The server's entities ballooned to over 1 million even though we have a small popualation, and it seems to be taking over 20 minutes to load those entities. Once it completes, the OutOfMemoryException errors start to spam the console. We have already tried looking around the map for lag bases/etc but didnt find any. I tried installing the Object Remover plugin to get counts, but it doesnt seem to be compiling
I tried unloading a few plugins I recently updated/installed, and I reinstalled the extensions, but the spam still happens.