I'm just wondering if the BaseMission hooks have been exposed/integrated into uMod yet? I see they're not listed in the Rust API documentation, and when I try to do a simple test with any of them, they don't seem to work.
void OnMissionAssigned(BasePlayer assignee, IMissionProvider provider, BaseMission mission)
{
Puts("OnMissionAssigned works!");
}Or is there something else that I am missing?