Hello!If I start the server with lgsm, the npcs will not move or shoot.And if I run rustdedicated directly from a terminal (linux 64 bit).and then it works perfectly.Unfortunately, I can't find any code listing all the current running settings for easy comparison.What I found here on the forum, I compared them all, and the result was the same for both.
Where the attack does not work, it gives the following error:
Help please.
Thanks! :)
ai.think: "True"
ai.move: "True"
aimanager.nav_wait: "True"
aimanager.nav_wait: "True"
Where the attack does not work, it gives the following error:
[event] assets/prefabs/npc/ch47/ch47scientists.entity.prefab
Error trying to find AI design by name: cfg/ai/scientist.ch47.gunner
assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab failed to load AI design!
Error trying to find AI design by name: cfg/ai/scientist.ch47.gunner
assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab failed to load AI design!
Error trying to find AI design by name: cfg/ai/scientist.ch47.gunner
assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab failed to load AI design!
Error trying to find AI design by name: cfg/ai/scientist.ch47.gunner
assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab failed to load AI design!
Error trying to find AI design by name: cfg/ai/scientist.ch47.gunner
assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab failed to load AI design!
where does this error message work:
Saving complete
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid Position: chicken.corpse[336730] (98.7, -501.5, -866.1) (destroying)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid Position: chicken.corpse[339382] (-1613.5, -501.0, 1214.1) (destroying)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Saved 100,908 ents, cache(0.03), write(0.02), disk(0.02).
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Saving complete
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
I have already tried to update the oxide mode and the game server to the latest but to no avail.
where does this error message work:
Saving complete
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid Position: chicken.corpse[336730] (98.7, -501.5, -866.1) (destroying)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalid Position: chicken.corpse[339382] (-1613.5, -501.0, 1214.1) (destroying)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Saved 100,908 ents, cache(0.03), write(0.02), disk(0.02).
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Saving complete
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
I have already tried to update the oxide mode and the game server to the latest but to no avail.
Help please.
Thanks! :)