After last wipe all cars on my server are occupied and players cant use them. When i spawn a car with for example Portable Vehicles plugin it work ok, but after server restart this car is occupied to o.O. i checked car prefab owner but it is ok, its 0. Any ideas? 
All cars on server are occupiedSolved
Same problem here. Have tried to troubleshoot with no luck and to my knowledge i dont have any plugins that would alter cars.
Custom Map
Im also lookingfor help wit this issue
Merged post
I have a feeling its to do with VehicleLicence but not sure.Does both of your servers use that plugin? (possibly vehicle towing or handcuffs)
Nope i dont have vehicle licence.
RyrzyNope i dont have vehicle licence.
Ty that at least rules that out
We've also noticed this issue and when spawning in vehicles we can access them but after restart you can't access them again. We don't have any zone plugins or anything that changes anything to do with the vehicles so we're at a loss to what the issue is.
I wonder if some plugins are conflicting even though as I say we don't use any vehicle changing ones.
Russ773
We've also noticed this issue and when spawning in vehicles we can access them but after restart you can't access them again. We don't have any zone plugins or anything that changes anything to do with the vehicles so we're at a loss to what the issue is.
I wonder if some plugins are conflicting even though as I say we don't use any vehicle changing ones.
exactly it looks like this on my server, when i remove all vehicles from map, restart and its ok to next restart. now i'm testing removing plugins, but i takes some time... remove, restart, restart test... and so on...
Yeah I'm trying to avoid restarting, I've currently set population to 0 and removed all cars which isn't ideal. Be interested to see what plugin causes it if you come across one that is
@Russ773@ChillRoleplay@Juggernaut
Guys, are you useing StaticLootables plugin? i think this is the problem hmm
I'm not using that plugin. Do you mind if I send a list of all the plugins we're using? One might stand out against what your using
Seems like a game bug.
Can be fixed with
car.SetFlag(BaseEntity.Flags.Reserved11, false);Substrata posted a small plugin to fix the issue in the Umod Discord.
send me a pm if you need a copy, not sure how to link to a discord post.
Thanks for the update 👍
Sent me please link to discord message ;)Juggernaut
Seems like a game bug.
Can be fixed with
car.SetFlag(BaseEntity.Flags.Reserved11, false);Substrata posted a small plugin to fix the issue in the Umod Discord.
send me a pm if you need a copy, not sure how to link to a discord post.
But where 🤔