Could not establish a TCP connection to IP:28083Solved

Hello, when I start startup.bat the server starts and after it starts it says Could not establish a TCP connection to IP:28083 does someone have a solution?

is it a hosted server or private?
whats details are in the bat file?
have you opened your ports?

with so little information given, you won't get much help unless you explain your situation better?

It is a hosted server on my device

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echo off

:start

C:\Users\jorge\Desktop\5x\steamcmd\steamcmd.exe +force_install_dir C:\Users\jorge\Desktop\5x\RustServer +login anonymous +app_update 258550 +quit
RustDedicated.exe -batchmode +server.port 28012 +server.ip *.*.*.*  +server.level "Procedural Map" +server.seed 8569 +server.worldsize 2800 +server.maxplayers 100 +server.hostname "CZ/EU WaterSide 5x NOBPs | SKINBOX | DANCES | INSTANT CRAFT (Always Day)" +server.description "Howdy! This is a new modded Czech server. What can you find here? There is a 5x gather rate SkinBox Kits Clans Dances And we can add a lot! Discord still in progress!" +server.url "http://www.cm-bt.com" +server.headerimage "Insert An Image Link Here" +server.identity "server1" +server.saveinterval 1000 +rcon.port 28016 +rcon.password ------ +rcon.web 1

goto start

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I dont use Rcon so dont mind the port

I added the +server.ip like a 10 minutes ago idk if it has to be there or cannot be there but i just did that..

 

yea I did port forwarding



Merged post

btw my friend cant see the server in server broswer and cant join via console

that was what is in the bat file and this is when turning on the server:

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Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Loading Oxide Core v2.0.4006...
Loading extensions...
Loaded extension CSharp v2.0.4049 by Oxide Team and Contributors
Loaded extension MySql v2.0.3760 by Oxide Team and Contributors
Loaded extension Rust v2.0.5443 by Oxide Team and Contributors
Loaded extension SQLite v2.0.3762 by Oxide Team and Contributors
Loaded extension Unity v2.0.3772 by Oxide Team and Contributors
Latest compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
Local compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
Using Covalence provider for game 'Rust'
Loading plugins...
Loaded plugin Rust v2.0.5443 by Oxide Team and Contributors
Loaded plugin Unity v2.0.3772 by Oxide Team and Contributors
Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary'
Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary'
AlwaysDay, BetterLoot, BGrade, BlueprintManager, BulletImpact, ChatClear, Clans, Dance, FurnaceSplitter, GatherManager, Guardian, ImageLibrary, InstantCraft, Kits, LoadingMessages, MagicAirdropPanel, MagicHeliPanel, MagicHostilePanel, MagicPanel, MagicPlayersPanel, NoEscape, NoWorkbench, NukeWipe, PropControl, QuickSmelt, RemoverTool, ServerInfo, Skins, SpawnMini, StackSizeController, ThirdPerson, Trade, UnburnableMeat, Vanish, Welcomer and WoundedScreams were compiled successfully in 0ms
Loaded plugin Always Day v1.0.1 by Orange
[BetterLoot] Configuration changes saved to BetterLoot.json
Loaded plugin BetterLoot v3.5.8 by Tryhard & Khan
Loaded plugin BGrade v1.1.3 by Ryan / Rustoria.co
Loaded plugin Blueprint Manager v1.1.6 by Orange
Loaded plugin Bullet Impact v1.0.3 by birthdates
Loaded plugin Chat Clear v2.0.0 by Wulf
Loaded plugin Rust:IO Clans v1.7.6 by playrust.io / dcode
Loaded plugin Dance v1.2.0 by senyaa
Loaded plugin Furnace Splitter v2.3.3 by FastBurst
Loaded plugin Gathering Manager v2.2.75 by Mughisi
Loaded plugin Guardian v1.7.9 by WhiteDragon
Loaded plugin Image Library v2.0.60 by Absolut & K1lly0u
Loaded plugin Instant Craft v2.2.1 by Vlad-0003 / Orange / rostov114
Loaded plugin Kits v4.0.14 by k1lly0u
Loaded plugin Loading Messages v1.0.7 by CosaNostra/Def/klauz24
Loaded plugin Magic Airdrop Panel v1.0.1 by MJSU
Loaded plugin Magic Heli Panel v1.0.2 by MJSU
Loaded plugin Magic Hostile Panel v1.0.9 by MJSU
Loaded plugin Magic Panel v1.0.8 by MJSU
Loaded plugin Magic Players Panel v1.0.2 by MJSU
Loaded plugin No Escape v2.1.35 by Calytic
Loaded plugin NoWorkbench v0.1.51 by k1lly0u
Loaded plugin NukeWipe v1.0.1 by LaserHydra/Razor
[Prop Control] Config Loaded
Loaded plugin Prop Control v0.1.3 by Dana
Loaded plugin Quick Smelt v5.1.3 by Iv Misticos
Loaded plugin Remover Tool v4.3.31 by Reneb/Fuji/Arainrr
Loaded plugin ServerInfo v0.5.6 by FastBurst/Fujikura/baton
Loaded plugin Skins v2.2.2 by misticos
Loaded plugin Spawn Mini v2.11.1 by SpooksAU
[Stack Size Controller] Acquiring vanilla defaults file from official GitHub repo and overwriting; https://raw.githubusercontent.com/AnExiledDev/StackSizeController/master/vanilla-defaults.json
Loaded plugin Stack Size Controller v4.1.1 by AnExiledDev
Loaded plugin ThirdPerson v0.1.4 by Wulf/lukespragg
Loaded plugin Trade v1.2.43 by Calytic
Loaded plugin Unburnable Meat v1.0.1 by S642667
Loaded plugin Vanish v1.6.6 by Whispers88
Loaded plugin Welcomer v1.5.6 by Dana
Loaded plugin Wounded Screams v2.2.3 by Death
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Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
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WebSocket RCon Started on 28016
Generating procedural map of size 2800 with seed 8569
[0.3s] Loading World
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Renderer 'keypad_LOD1' is registered with more than one LODGroup ('keypad' and 'keypad').
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[20.8s] Spawning World
[0.3s] Terrain Mesh
[0.4s] Train Track Collation
[1.1s] Processing World
Generated ocean patrol path with node count: 276
[8.8s] Ocean Patrol Paths
[2.3s] Cleaning Up
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.04 seconds
Starting Navmesh Build with 36845 sources
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Navmesh Build took 25.92 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Monument Navmesh Build with 361 sources
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Monument Navmesh Build took 1.14 seconds
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Starting Monument Navmesh Build with 1781 sources
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Monument Navmesh Build took 0.92 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.07 seconds
Starting Monument Navmesh Build with 1992 sources
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Monument Navmesh Build took 1.18 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.06 seconds
Starting Monument Navmesh Build with 1250 sources
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Monument Navmesh Build took 0.93 seconds
Map Spawned 1401 entities
Destroying 1518 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
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done.
Spawning 35095 entities
done.
Enforcing SpawnPopulation Limits
done.
Initializing 35939 entity links
done.
Initializing 83 stability supports
done.
Initializing 35105 entity save caches
done.
Gamemode Convar :
No Gamemode.
Setting breakpad minidump AppID = 252490
SteamServer Initialized
eac_server.dll [x64] :: hModule: 00007FFE86F80000 dwReason: 1 lpvReserved: 0
IP address from external API: 91.139.88.201
env.time: "12"
Calling 'OnServerInitialized' on 'AlwaysDay v1.0.1' took 102ms
[BetterLoot] Using '56' active of '56' supported containertypes
[BetterLoot] Configuration changes saved to BetterLoot.json
[BetterLoot] Updating internals ...
[Rust:IO Clans] Rust:IO is not present. You need to install Rust:IO first in order to use this plugin!
Loading inbuilt skin manifest from GitHub...
Connectivity test: result=Connected, in progress=0
Server startup complete
[BetterLoot] No stacked LootContainer found.
[BetterLoot] Populated '404' supported containers.
Skin manifest imported successfully
SteamServer Connected
[Image Library] Starting order Kits
Image batch (Kits) has been stored successfully
Checking for new Steam Item Definitions..
Rust+ companion server connectivity test failed! Disabling Rust+ features.

Could not establish a TCP connection to 91.139.88.201:28083
Invalid Position: chicken.corpse[410961] (260.8, -501.2, 659.8) (destroying)



Merged post

there is alot of "AIInformationZone performing complete refresh, please wait..." and it wont show more of the text so I deleted some of them

Merged post

https://imgur.com/a/75VUTWk

 

this is the port forward

EE4O5G2SK4UqEuc.jpg nashslash

is it a hosted server or private?
whats details are in the bat file?
have you opened your ports?

with so little information given, you won't get much help unless you explain your situation better?

So do you know what could it be? + is port forwarding safe?

Rust+ companion server connectivity test failed! Disabling Rust+ features.
Could not establish a TCP connection to *.*.*.*:28083

this means port forwarding isn't correctly setup for port 28083 and cannot establish a connection and so its disabled.

Run your server if you friend can see it in the server browser then ask him to connect through that.

If he wants to try to connect via console f1 and enter

client.connect *.*.*.* :28012

EE4O5G2SK4UqEuc.jpg nashslash

Rust+ companion server connectivity test failed! Disabling Rust+ features.
Could not establish a TCP connection to *.*.*.*:28083

this means port forwarding isn't correctly setup for port 28083 and cannot establish a connection and so its disabled.

Run your server if you friend can see it in the server browser then ask him to connect through that.

If he wants to try to connect via console f1 and enter

client.connect *.*.*.* :28012

yea connecting doesent work and he doesent see the server... but I can add my server to favorites trough steam tho.... I think that my router firewall wont allow someone from WAN to get to my LAN.. but im not sure about that.. the port forwarding should be setup right.. there is the port and then my IPv4

EE4O5G2SK4UqEuc.jpg nashslash

Rust+ companion server connectivity test failed! Disabling Rust+ features.
Could not establish a TCP connection to *.*.*.*:28083

this means port forwarding isn't correctly setup for port 28083 and cannot establish a connection and so its disabled.

Run your server if you friend can see it in the server browser then ask him to connect through that.

If he wants to try to connect via console f1 and enter

client.connect *.*.*.* :28012

Okay I have some news.. now it doesent say it.. Rust+ is working and port checkers says that the ports of it are open.. but on the server ports it says that it is not open...

there a high chance you haven't set up your port forwarding correctly.

if the server is running and you can connect locally just fine, but your friend cannot connect then that's what it is.

EE4O5G2SK4UqEuc.jpg nashslash

there a high chance you haven't set up your port forwarding correctly.

if the server is running and you can connect locally just fine, but your friend cannot connect then that's what it is.

Alrght.. yesterrday the port on my server was Opened.. but today it says that the port is closed again.. my port forwarding is right for sure.. the port is 28016 so I added port forwarding  "name" VDSL "ip" 28016 28016 28016 28016 so that should be right 
EE4O5G2SK4UqEuc.jpg nashslash

there a high chance you haven't set up your port forwarding correctly.

if the server is running and you can connect locally just fine, but your friend cannot connect then that's what it is.

https://imgur.com/a/JAxcew5 there is the screen of it

UNKNOWN if you have a router modem/router make or model. as I said if your server is running and you can connect to it locally then its running if your friends cannot connect to it from another house then its down to the ports/router or firewall.
you need to port forward 3 ports ...
game port
rcon port
rustplus port

Locked automatically