Entity is NULL but is still in saveListSolved

Does anyone know what this is that keeps showing in console when the server saves. Thanks

Entity is NULL but is still in saveList - not destroyed properly? generic_world[974313278] NULL

Entity is NULL but is still in saveList - not destroyed properly? generic_world[974043651] NULL

Entity is NULL but is still in saveList - not destroyed properly? generic_world[974135388] NULL

Entity is NULL but is still in saveList - not destroyed properly? generic_world[974139330] NULL

Entity is NULL but is still in saveList - not destroyed properly? generic_world[974319569] NULL

Entity is NULL but is still in saveList - not destroyed properly? generic_world[974308896] NULL

How was this solved?

We currently have the same Problem everytime our server saves.

Was that solved before and when, how?

Entity is NULL but is still in saveList - not destroyed properly? generic_world[2651850] NULL 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Entity is NULL but is still in saveList - not destroyed properly? generic_world[2073722] NULL 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Entity is NULL but is still in saveList - not destroyed properly? generic_world[1956316] NULL 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Entity is NULL but is still in saveList - not destroyed properly? generic_world[1955939] NULL 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Entity is NULL but is still in saveList - not destroyed properly? generic_world[1941032] NULL 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hi
It was to do with botrespawn for me. Think it was skulls causing it but not 100%.I updated it and now i dont get any null errors. Hope this helps

I Don't think so. I use the actual Version of BotReSpawn and the same config on a testserver. On my testserver i don't have this problem although i've copied all the files from our productivity server to my testserver.

I have an assumption that it has something to do with the savefiles.

But it is an assumption as long i don't really know what these savefiles exactly contain it will be a guess. 😞

Merged post

I think, the generic_world[] item could be any kind of item and should have an item name or id and (it also looks like to should have a localiziation/coordinate) 

my_guess()

idk then. But after i updated the BotReSpawn plugin it never came back. Also others were saying the same thing happening to them on discord about the null error so. 

The Problem seems to be fixed since the last Facepunch Update from today. For me it had nothing to do with BotReSpawn or any other plugin. 😁

Glad its fixed. Mine was fixed before the facepunch update. Strange how things work out. haha

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