Hello all,
I recently got a rust server and I don't really understand the decay system. There seems to have been, as far as I could read from plugin descriptions, an update that the cupboard no longer has a radius but only protects what he is standing on? Is that correct?
Can you undo this with a plugin? I would have found the following on gihtub but that is already very old.
https://github.com/Calytic/oxideplugins/blob/master/rust/CupboardRadius.cs
What confuses me is that the bottom right corner shows that you are within the range of the cupboard, but the display has no value if not everything within this radius is repaired.
Rust decay handling
There is "server decay" which you can set in your commandline which sets the global decay rate, the decay plugins give you a choice of decay rates and whether they are in cupboard range ,
Your tc will only protect what is connected to the foundation that it is standing on , so if you built two sets of buildings next to each other and the tc is in one of them the unconnected one will decay at the rate you have set,
I think that particular plugin is no longer available although i might be wrong, I used to use it years ago .
Thank you for the explanation.
How is it possible connect sturkturen with each other, with me it has become 2 complex because I could not build in one area, can I deactivate this with a plugin or command?
That you can not build foundations on floors is also very impractical, could this be solved with a plugin?