I have already port forwarded but it will start but will not let anyone connect
LoadPrefab - should start with assets/ - arrow_bone
LoadPrefab - should start with assets/ - arrow_bone
LoadPrefab - should start with assets/ - arrow_bone
[41.8s] Spawning World
[0.5s] Terrain Mesh
[0.8s] Processing World
Generated ocean patrol path with node count: 113
[3.6s] Ocean Patrol Paths
[2.9s] Cleaning Up
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.05 seconds
Starting Navmesh Build with 17015 sources
RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access
23%
40%
56%
71%
86%
100%
Navmesh Build took 15.80 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.02 seconds
Starting Monument Navmesh Build with 703 sources
RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access
AIInformationZone performing complete refresh, please wait...
AIInformationZone performing complete refresh, please wait...
34%
100%
Monument Navmesh Build took 0.53 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.07 seconds
Starting Monument Navmesh Build with 2202 sources
AIInformationZone performing complete refresh, please wait...
AIInformationZone performing complete refresh, please wait...
13%
23%
69%
100%
Monument Navmesh Build took 2.17 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.01 seconds
Starting Dungeon Navmesh Build with 3709 sources
AIInformationZone performing complete refresh, please wait...
AIInformationZone performing complete refresh, please wait...
20%
100%
Monument Navmesh Build took 0.84 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Dungeon Navmesh Build with 46 sources
AIInformationZone performing complete refresh, please wait...
AIInformationZone performing complete refresh, please wait...
100%
Monument Navmesh Build took 0.26 seconds
Map Spawned 541 entities
Destroying 644 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
done.
Spawning 14042 entities
done.
Enforcing SpawnPopulation Limits
done.
Initializing 14934 entity links
done.
Initializing 70 stability supports
done.
Initializing 14042 entity save caches
done.
Gamemode Convar :
No Gamemode.
Setting breakpad minidump AppID = 252490
SteamServer Initialized
eac_server.dll [x64] :: hModule: 00007FFFE7A30000 dwReason: 1 lpvReserved: 0
IP address from external API: *.*.*.*
Calling 'OnServerInitialized' on 'ItemSkinRandomizer v1.5.3' took 127ms
Plugin (Stash Traps by misticos) tried to register an already existing placeholder (stashtraps.found)!
[Server Armour] Server Armour is being initialized.
[Server Armour] Server IP is / *.*.*.*
[Server Armour] Server Port is 28015
[Server Armour] *.*.*.*
[Sign Artist] Waiting for Steamworks to update item definitions....
[Stash Traps] Please, install all dependencies from umod.org
Server startup complete
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/prevent_building"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/prevent_building"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/prevent_building (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/prevent_building (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/prevent_building (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/prevent_building (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/timber_mine/mine_tnl_corner_b.prefab/Trigger (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/metalpipe/metalpipe.worldmodel.prefab"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/metalpipe/metalpipe.worldmodel.prefab"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/metalpipe/metalpipe.worldmodel.prefab"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/metalpipe/metalpipe.worldmodel.prefab"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/metalpipe/metalpipe.worldmodel.prefab"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/metalpipe/metalpipe.worldmodel.prefab"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/metalpipe/metalpipe.worldmodel.prefab"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/metalpipe/metalpipe.worldmodel.prefab"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/volumes_and_triggers/prevent_building_cube.prefab"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/volumes_and_triggers/prevent_building_cube.prefab"
[SmoothRestart] Your servers Oxide build is up to date
[Tebex Donate] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Tebex Donate] Successfully retrieved store information from your secret key!
[Tebex Donate] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Tebex Donate] Account: KRYPTORUST (USD)
[Tebex Donate] Server: krypto rust vip
[Tebex Donate] URL: https://krypto-rust.tebex.io
[Tebex Donate] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Tebex Donate] Attempting to process commands in the queue...
[Tebex Donate] Attempting to fetch category and package listings...
[Server Armour] Server Armour has not initialized. Is your apikey correct? Get it from https://io.serverarmour.com/my-servers or join discord for
Unloaded plugin Server Armour v0.6.40 by Pho3niX90
SteamServer Connected
[Tebex Donate] Successfully added category Packages to the stored listings!
[Tebex Donate] Successfully added all categories to the stored listings!
[Tebex Donate] There are no online commands that need to be processed!
Checking for new Steam Item Definitions..
Rust+ companion server connectivity test failed! Disabling Rust+ features.
Could not establish a TCP connection to (SERVER_IP):28083
[Tebex Donate] Attempting to process commands in the queue...
[Tebex Donate] There are no online commands that need to be processed!