Hello I made a python revolver that kills in first glance and I want to make that python seem more powerful. So when I shoot people, I desire to make people's dead body go further as a reflection of projectile. I can add rigidbody.velocity() function to player corpses after shot but it has delayed respond.

Do you guys have any idea for quickest respond?

using Newtonsoft.Json;
using System.Collections.Generic;
using Oxide.Core;
using UnityEngine;
using JetBrains.Annotations;
using System;
using Facepunch;

namespace Oxide.Plugins

[Info("StrongPyhton", "Xoetoart", 0.1)]
[Description("Strong Phyton")]

public class StrongPython : RustPlugin
{
void OnEntitySpawned(BaseNetworkable entity)
        {
        //I didnt specified the gun. It works when player die with any weapon.
              if (entity == null) return;
              if(entity is PlayerCorpse)
                    {
                  entity.gameObject.AddComponent<DyingAnimation>();

                  }

        }

}

class DyingAnimation:MonoBehaviour
{
        BaseNetworkable entity;
        Configuration configuration;

        void Awake()
        {
        entity= GetComponent<BaseNetworkable>();
        DoForce();
        }

        void DoForce()
        {
        Rigidbody rb = entity.GetComponent<Rigidbody>();

        ApplyForce(rb);

        }

        void ApplyForce(Rigidbody rigidbody)
        {
        rigidbody.velocity= new Vector3(0,5,15);
        //added random vector to test
        }
}