Hi I need to define a player in OnEntityKill
But first I find BaseEntity and everything stops working
private void OnEntityKill(BaseNetworkable entity)
{
var baseEnt = entity as BaseEntity; //Here I define BaseEntity
if (baseEnt == null) return;
BasePlayer player = baseEnt as BasePlayer; // Here I want to define BasePlayer to use ShowUI()
if (oreCashe.Contains(baseEnt))
{
oreCashe.Remove(baseEnt);
ShowUI(player, "Ваша руда была разбита");
}
}