Disabling key binds while using CUI input field?
We have CuiInputFieldComponent. How can I temporary disable binds so user will enter whatever he wants in the input field?
Up c:
You/we simply can't.
In response to FuJiCuRa ():
You/we simply can't.
My friend did something like that. Maybe he just blocks all server commands while CUI is opened?
In response to misticos ():
My friend did something like that. Maybe he just blocks all server commands while CUI is opened?
If he is your friend -> why he didn't telled you how he made that?

> How can I temporary disable binds so user will enter whatever he wants in the input field?
Binds? Or commands? What kind?

Also there were a hook for handle commands (from player)

These can helps:
object  commandSpecific=Interface.CallHook("OnPlayerCommand", arg);

object  commandCovalence=Interface.CallHook("OnUserCommand", iplayer, cmd, args);

keycombos(clientside) are only blocked when the chat is open, the debug console is active, and or for example the system menu.

CUI Implementations cannot interrupt this kind of input. The CUI input field might need for example some input-validation/filtering.