Any chance we could change the hardcoded 4 to a variable to be able to adjust the number of shots the main turret does before "reloading"
if (this.numBursted >= 4)The current check is numBursted >= 4, could we change that to something like the coaxTurret with BurstLength? e.g.
public int mainBurstLength = 4;
if (this.numBursted >= this.mainBurstLength)