I got the following error the first time the server saved since the latest restart:
UnauthorizedAccessException: Access to the path "server/RustyGamingPvE/The_Ends_Of_The_Earth_v420j.220.sav.2" is denied.
at System.IO.File.Delete (System.String path) [0x00073] in <eae584ce26bc40229c1b1aa476bfa589>:0
at SaveRestore.ShiftSaveBackups (System.String fileName) [0x00077] in <d89b1523e2bf4cc286021b301577dcc2>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:ShiftSaveBackups(String)
<Save>d__11:MoveNext()
<DoAutomatedSave>d__15:MoveNext()
SaveRestore:Save(Boolean)
ConVar.Server:save(Arg)
<>c:<.cctor>b__2_963(Arg)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
Facepunch.RCon:OnCommand(Command)
Facepunch.RCon:Update()
ServerMgr:DoTick()
(Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0)
UnauthorizedAccessException: Access to the path "server/RustyGamingPvE/The_Ends_Of_The_Earth_v420j.220.sav.2" is denied.
at System.IO.File.Delete (System.String path) [0x00073] in <eae584ce26bc40229c1b1aa476bfa589>:0
at SaveRestore.ShiftSaveBackups (System.String fileName) [0x000db] in <d89b1523e2bf4cc286021b301577dcc2>:0
at SaveRestore+<Save>d__11.MoveNext () [0x003bc] in <d89b1523e2bf4cc286021b301577dcc2>:0
at SaveRestore+<DoAutomatedSave>d__15.MoveNext () [0x0008a] in <d89b1523e2bf4cc286021b301577dcc2>:0
at SaveRestore.Save (System.Boolean AndWait) [0x00024] in <d89b1523e2bf4cc286021b301577dcc2>:0
at ConVar.Server.save (ConsoleSystem+Arg arg) [0x00067] in <d89b1523e2bf4cc286021b301577dcc2>:0
at ConsoleGen+<>c.<.cctor>b__2_963 (ConsoleSystem+Arg arg) [0x00000] in <d89b1523e2bf4cc286021b301577dcc2>:0
at ConsoleSystem.Internal (ConsoleSystem+Arg arg) [0x0005b] in <df24fbaef8fe4322b064ebd1680f5bac>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
Facepunch.RCon:OnCommand(Command)
Facepunch.RCon:Update()
ServerMgr:DoTick()
(Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0)every subsequent save only outputs the following:
Invalidate Network Cache took 0.18 seconds I tried manually typing server.save and save in rcon, but both result in that 'Invalidate Network Cache' error. I saw a plugin here called 'SaveMyMap'. I installed that, but when i try initializing the server save, it says '[SaveMyMap] Server already saving'.
The server saves worked normally until the server's scheduled restart at midnight ET.