Help me lol!

I spawned one of those military flamethrower prefabs and now I can't remove it at all, someone help lol

try this. save as KillFlame.cs go near the flame and type /kf

using System.Linq;
namespace Oxide.Plugins
{
    [Info("Kill Flame", "bsdinis", "0.0.1")]
    class KillFlame : RustPlugin
    {
        [ChatCommand("kf")]
        void KF(BasePlayer player, string command)
        {
            if (!player.IsAdmin) player.ChatMessage($"Unknown command: {command}");
            else foreach (BaseEntity entity in BaseNetworkable.serverEntities.ToList())
            {
                if (entity == null || UnityEngine.Vector3.Distance(player.transform.position, entity.transform.position) > 5f || entity.ShortPrefabName != "militaryflamethrower.entity") continue;
                player.ChatMessage($"Killed {entity}");
                entity.Kill();
            }
        }
    }
}

use object remover `object SHORTNAME action remove radius N`

or just do not spawn shit on your live server :D

I made this sh*t long time ago and just told to my players who asked... glitched from the game, will be fixed next wipe... problem solved