I have a question about player inventories. I am working on a weird gamemode and have been stuck on this for a while. It's just a fun thing, but I'm wondering if it's even possible.
The Premis is: There is one player, a Raid leader, then a bunch of other raiders, but the Raiders share inventory space. When raider A picks a mushroom I want Raider B, C, D, E.. to have that mushroom in their inventory as welll
I guess the simplistet way, and my question: is any way to sync multiple player inventories together?
I tried setting player inventories equal to eachother. It didn't really work, and the players get kicked with errors. After that I thought of spawning a box under the world and using that as a proxy inventory, and relaying the changes from each user into the box, that worked better, but I couldn't figure out how to find what items were moved in the inventory, and with the proxy inventory It looks like I would have to rewrite all the checks that normally happen with inventory mangament.
Is something like this possible?
Thanks :)