Rubber-banding issue

I'm having an issue every once in a while a random plugin calls onentitytakedamage takes x  amount ms and my server goes to 1fps and people cannot move or rubberband there is no issues or conflicts showing up on console 

10/04 05:15:11 | Calling 'OnPlayerDisconnected' on 'Backpacks v3.6.0' took 530ms
10/04 05:15:51 | Calling 'OnServerSave' on 'Backpacks v3.6.0' took 178ms
10/04 05:15:52 | Calling 'OnServerSave' on 'ElectricTaser v2.0.3' took 196ms
10/04 05:15:53 | Calling 'OnServerSave' on 'Cooking v1.1.5' took 160ms
10/04 05:15:53 | Calling 'OnServerSave' on 'Sirens v2.1.0' took 185ms
10/04 05:16:03 | Saved 67,657 ents, cache(9.37), write(0.22), disk(0.11).
10/04 05:16:04 | Saving complete
10/04 05:16:42 | Calling 'OnTick' on 'FurnaceSplitter v2.3.1' took 162ms
10/04 05:16:59 | Calling 'OnTick' on 'RustIO v2.17.0' took 300ms
[2:14 PM]
10/04 05:21:34 | Calling 'OnTick' on 'RustIO v2.17.0' took 432ms
10/04 05:24:06 | Calling 'CanAcceptItem' on 'Dufflebag v1.0.1' took 169ms
10/04 05:35:03 | Calling 'OnTick' on 'RustIO v2.17.0' took 130ms
10/04 05:35:16 | Calling 'OnEntityTakeDamage' on 'RaidableBases v2.1.4' took 101ms
10/04 05:36:39 | []
10/04 05:36:39 | Calling 'OnTick' on 'RustIO v2.17.0' took 1191ms
10/04 05:36:39 | 1 FPS

Merged post

10/04 05:38:07 | Checking for new Steam Item Definitions..
10/04 05:38:15 | Calling 'OnServerSave' on 'ElectricTaser v2.0.3' took 188ms
10/04 05:38:16 | Calling 'OnServerSave' on 'ZLevelsRemastered v3.0.0' took 197ms
10/04 05:38:21 | Saved 67,700 ents, cache(4.15), write(0.27), disk(0.03).
10/04 05:38:21 | Saving complete
10/04 05:39:02 | Calling 'OnTick' on 'RustIO v2.17.0' took 132ms
10/04 05:39:05 | Calling 'cmdChangeElement' on 'ServerRewards v0.4.73' took 279ms

Merged post

10/04 05:40:43 | Calling 'OnEntityTakeDamage' on 'ElectricTaser v2.0.3' took 333ms
10/04 05:41:59 | Calling 'OnPlayerInput' on 'HumanNPC v0.3.52' took 175ms
[2:15 PM]
10/04 05:42:54 | [PlayerRanks] PlayerRanks local database was saved.
10/04 05:43:06 | Calling 'OnTick' on 'RustIO v2.17.0' took 130ms
10/04 05:43:38 | Calling 'OnPlayerInput' on 'BloodBags v1.8.0' took 197ms
10/04 05:44:04 | Calling 'OnEntitySpawned' on 'RustIO v2.17.0' took 125ms
10/04 05:44:48 | Calling 'OnPlayerInput' on 'HumanNPC v0.3.52' took 158ms
10/04 05:44:50 | Calling 'OnEntitySpawned' on 'RustIO v2.17.0' took 101ms

It is possible that multiple plugins are saving data when the server saves which could cause performance issues if this is a large amount of data.

can you fix this somehow? maybe by changing the server save time?

Merged post

10/04 05:36:39 | []

10/04 05:36:39 | 1 FPS

this is only thing that is common everyime issue happens and its mixed with x plugin took xms and the plugin is random and so is the reason why it took long



Merged post

10/06/2021 00:13:40 | 1 FPS
10/04/2021 12:13:35 | 1 FPS
10/04/2021 05:36:39 | 1 FPS
09/29/2021 01:57:19 | 1 FPS
09/29/2021 01:57:19 | 1 FPS
09/29/2021 01:56:10 | 1 FPS
09/29/2021 01:54:34 | 1 FPS
09/29/2021 01:54:07 | 1 FPS
09/29/2021 01:53:35 | 1 FPS
09/29/2021 01:53:35 | 1 FPS
llcooljarrod

can you fix this somehow? maybe by changing the server save time?

It is likely that these plugins would need to be optimised.

whats best way to do that uninstalla and reinstall from scratch?

Well you would need a plugin developer to go through the plugin and optimise the code.