At first it starts up okay. Then once it gets to Calling UpdateNavMesh it takes ages.
Calling UpdateNavMesh took 0.3480225
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
1%
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
2%
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
3%
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
4%
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
5%
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
6%
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
7%
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
and it goes on to 100% which takes several minutes. Any fix?
Server startup taking FOREVER.
It is a pain , but mine (with 90 plugins + RustIo) can take up to 12 minutes , Since FP "fixed" the animal AI i get three lots of loading just for ai resetting or whatever its doing for ai as well as the same messages you get. just have to sit back and have a coffee till its over .
pookins
It is a pain , but mine (with 90 plugins + RustIo) can take up to 12 minutes , Since FP "fixed" the animal AI i get three lots of loading just for ai resetting or whatever its doing for ai as well as the same messages you get. just have to sit back and have a coffee till its over .
Well I guess it's comforting knowing I'm not the only one. I only have barely 20 plugins installed. Hope it gets fixed soon.
The plugins wouldn't really have anything to do with the loading process you showed above.crazyduckguy
Well I guess it's comforting knowing I'm not the only one. I only have barely 20 plugins installed. Hope it gets fixed soon.
Whats your server specs? If u are on a shared host they usually limit thread count and that plays major role
klauz24
Whats your server specs? If u are on a shared host they usually limit thread count and that plays major role
server specs: 4 Intel Xeon 3.60GHz CPU cores, 8GB ram, 160GB of storage. Server ping is very low on average. Server runs very well but start up takes a long time.
Wulf
The plugins wouldn't really have anything to do with the loading process you showed above.
It would considering I never had this issue before installing oxide.