Rust | DDraw

hi, so to "draw" a marker in "3D" we can use "ddraw" but how can i know the "Args" for this function ?

and my second question is : Can we merge items ? example below

Item new_item1 = ItemManager.CreateByItemID(item_id, stack_amount, item_skin_id);
Item new_item2 = ItemManager.CreateByItemID(item_id, stack_amount, item_skin_id);

new_item2.MergeToItem(new_item1); // MergeToItem doesn't exist but it's an example

Hey! Please, consider creating separate threads for different issues/questions.

Regarding ddraw, u can check Arkan. for Text it should be: time, color, position and text
For merging items, just remove one and increase the amount for second one I guess. Just check if skin is the same and such.

oh ok so next time i will make "different threads" and i have an other question. I use the event "OnItemSplit" but i really don't understand how to get the "item" splitted ? can we get the "Splitted Item" ? because this is fired before the split so how can i get the "splitted item" ?

you cannot because as you've said it's ran before the split

oh ok so thx so to solve my problem i have used the "OnItemAddedToContainerevent.

 

And to know the "commands" args the only way to do that is to check others plugins ?

or old client side code should also work. and some ingame methods contain ddraw too

oh ok but where is the "old client side" code ?

you can download it via steamcmd or such

what ? by steamcmd ? but it's an old "Dedicated Server" ? or i need to download the old "Rust" ?

download old rust client

ok it's interesting