Hello everyone,
I am sure that this probably has happened numerous times on different servers. When I start my Rust server in the Console it spams the console with "Missing Shaders for Main Camera" and a bunch of other things in Yellow Text show up. I have tried deleting all the server files and redownloading them all again and I still get the same problem. I cannot figure it out! If I knew how to post the server log here what the Console is prompting me I would.
If it helps any my PC specs are:
AMD Ryzen 9 3900X 12-Core | Corsair H115i Platinum | MSI MEG X570 ACE Motherboard | 48GB Corsair RGB Vegenace RAM | eVGA RTX 2060 SC Super 8GB | WD SN750 1TB SSD | WD 2TB SSD Blue | Sound Blaster Z | Logitech 5.1 Surround Sound | LG Nanocell 49" 4K 120Hz (Main Screen) | Vizio 24" 1080p 60Hz (2nd Screen)
If anyone could help that would be a big help. When I load my server in the actual game the textures look like the old verison of Rust when it first came out way back in the day. I am pretty sure this is caused by my server Console giving me all these errors. I don't know why it would be doing that as my computer is a Beast and should be loading the server flawlessly. I don't understand it. I have tried different plugins and still nothing. It's weird. When I play on a Offical server it loads the textures in like it's supposed to. I have all of my settings in-game set to ultra high, well the highest you can get at least. I don't lag at all I get full 120 FPS on 4K in 120Hz. So I don't see a problem there.
If anyone knows the issue it would be a huge help.
Thanks,
-Castwolve.
Missing Shaders?
I rent a server which uses a Ryzen 3950 ,16ram and have been getting these errors for a few wipes now, doesnt seem to do anything (?)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing
What you are talking about is simply impossible, because server has absolutely nothing to do with client rendering. Check your graphics options the the game menu.
2CHEVSKII
What you are talking about is simply impossible, because server has absolutely nothing to do with client rendering. Check your graphics options the the game menu.
what you see is the web console output EVERY TIME I START the server so it is entirely possible or do you think i just invent the output for some weird reason ? AS the server is not the client in that respect i cannot really check the game menu and checking MY client sided options would not make any difference as i am of course NOT connected to the server when it is starting up, Also as it is a rented server i have no control of whatever graphics setting the HOST has implemented
Settle down ok? I did not quote you, why'd you think my post is the reply for yours? Your reply to OP is correct.pookins
what you see is the web console output EVERY TIME I START the server so it is entirely possible or do you think i just invent the output for some weird reason ? AS the server is not the client in that respect i cannot really check the game menu and checking MY client sided options would not make any difference as i am of course NOT connected to the server when it is starting up, Also as it is a rented server i have no control of whatever graphics setting the HOST has implemented
2CHEVSKII
Settle down ok? I did not quote you, why'd you think my post is the reply for yours? Your reply to OP is correct.
Because the logic is that if you do not "quote" the actual post you are referring to it is assumed you are answering the one directly before yours,
pookins
Because the logic is that if you do not "quote" the actual post you are referring to it is assumed you are answering the one directly before yours,
Could you show me please, where exactly do you see the quote button here?
2CHEVSKII
Could you show me please, where exactly do you see the quote button here?
@Castewolve is as you would know the function you use to designate what post you are answering , AND nothing you have posted (so far) gives any indication of how to resolve the issue , if in fact it can be resolved ? I know mine cannot be fixed by me as my client side settings have no control of the server side settings, So FOR ME, This is the end of the conversation .
This is not caused by the server as it does not affect client graphics in any way. Just double check your graphics level in settings, Details settings all the sliders and such.
misticos
This is not caused by the server as it does not affect client graphics in any way. Just double check your graphics level in settings, Details settings all the sliders and such.
SORRY BUT there is no logic in that answer, as @Castwolve stated it shows in the console when the SERVER is starting up. and as my first reply states that is what happens when my SERVER starts, it is NOT in the client side F1 console as client cannot connect until server is fully started.
The Webconsole output is the SERVER restarting, it shows your server cpu, ram and bat file , it is NOT connected to any client when booting up,
There is no graphics option in the server menu that can be changed by the owner (me)
Mono path[0] = 'C:/TCAFiles/Users/VictorK/14456/RustDedicated_Data/Managed'
Mono config path = 'C:/TCAFiles/Users/VictorK/14456/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.22f1 (9fdda2fe27ad)
[Subsystems] Discovering subsystems at path C:/TCAFiles/Users/VictorK/14456/RustDedicated_Data/UnitySubsystems
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Microsoft Basic Render Driver (ID=0x8c)
Vendor:
VRAM: 65500 MB
FMOD failed to get number of drivers ... : "Error initializing output device. " (60)
FMOD failed to get number of drivers ... : "Error initializing output device. " (60)
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in 0.470 seconds
Dedicated video D3D11 device creation failed (error: 0x887a0004). This device is used specifically for video decoding, we will use software video decoding instead.Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 4.862700 ms
Bootstrap Startup
Loading maps/maps.bundle
Loading shared/content.bundle
Loading shared/content.private.bundle
Loading shared/items.preload.bundle
Loading shared/monuments.bundle
Loading shared/skinnables.preload.bundle
System
Name: SYDNEYAMD1
OS: Windows 10 (10.0.17763) 64bit
CPU
Model: AMD Ryzen 9 3950X 16-Core Processor
Cores: 32
Memory: 131001 MB
GPU
Model: Microsoft Basic Render Driver
API: Direct3D 11.0 [level 11.1]
Memory: 65500 MB
SM: 50
Process
Memory: 642 MB
Mono
Collects: 39
Memory: 6 MB
Manifest Metadata Loaded
20658 pooled strings
9208 prefab properties
389 effect categories
1196 entity names
(I removed customcommanline from this output)
Server Config Loaded
Running server/streamline/cfg/bans.cfg
Running server/streamline/cfg/users.cfg
Skinnable Warmup
Manifest Assets Loaded
110 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 63)
UnloadTime: 4.371000 ms
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Unloading 1072 unused Assets to reduce memory usage. Loaded Objects now: 36048.
Total: 80.746700 ms (FindLiveObjects: 1.844000 ms CreateObjectMapping: 0.563000 ms MarkObjects: 77.634300 ms DeleteObjects: 0.705100 ms)
Loading Oxide Core v2.0.3996...
Loading Oxide Core v2.0.3996...
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Loaded extension CSharp v2.0.4044 by Oxide Team and Contributors
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Loaded extension Rust:IO for Oxide v2.17.0 by playrust.io / dcode
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Loaded extension MySql v2.0.3760 by Oxide Team and Contributors
Loaded extension Rust v2.0.5186 by Oxide Team and Contributors
Loaded extension Rust v2.0.5186 by Oxide Team and Contributors
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Loaded extension SQLite v2.0.3762 by Oxide Team and Contributors
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Loaded extension Unity v2.0.3772 by Oxide Team and Contributors
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Latest compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
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Local compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
Using Covalence provider for game 'Rust'
Using Covalence provider for game 'Rust'
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Loaded plugin Rust v2.0.5186 by Oxide Team and Contributors
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Loaded plugin Unity v2.0.3772 by Oxide Team and Contributors
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[DEBUG] BetterChatFilter plugin is waiting for requirements to be loaded: BetterChat
[DEBUG] BetterChatFilter plugin is waiting for requirements to be loaded: BetterChat
Error while compiling: TurretConfig.cs(546,57): error CS1061: Type `ItemContainer' does not contain a definition for `onlyAllowedItem' and no extension method `onlyAllowedItem' of type `ItemContainer' could be found. Are you missing an assembly reference?
Error while compiling: TurretConfig.cs(546,57): error CS1061: Type `ItemContainer' does not contain a definition for `onlyAllowedItem' and no extension method `onlyAllowedItem' of type `ItemContainer' could be found. Are you missing an assembly reference?
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The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
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The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! You cannot of course connect to the server until it has finished loading therefore any CLIENT SIDE setting will not do anything (and of course as they are CLIENT SIDE)