Custom Map Takes hours to load.

Hi All,

First time trying to run a coustom map and it seems I get hung up for hours on the following message "No ocean patrol path data found in map file".

When I look at the log after waiting and finding the server on line I see the following. message in the server log "Failed to generate ocean patrol path". The best part is I dont want a cargo ship path and I removed that from the MAP. How can I start the server without it trying to generate a path each time?

[RustEdit] - No ocean patrol path data found in map file
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to generate ocean patrol path
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[16074.9s] Ocean Patrol Paths
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Try putting ocean_patrol_path_iterations "0" in your server config.

I tried that and the following.

+cargoship.event_enabled false
+baseboat.generate_paths false
+ai.ocean_patrol_path_iterations 0

Merged post

Ahh looks like its resolved.. I resaved the map and now its skipping the ocean path part and loads as expected. Thank you! 

But wonder how you gonna have a cargo ship on your server? Or people won't be able to do this event?

This server in question is a Scrim and Aim Training server not a PVP or PVE server.

oh ok.