Build failing, plugin working in game
Seems some functionality is missing in the plugin builder used for plugins since the plugin is working in game but the plugin fails to build on umod.

This is the plugin in question: https://umod.org/plugins/puzzle-chain-repair
Not sure why that is having an issue, but do you actually need to use .Get(true)? Seems that it returns the same result with out.

The reason why the build server is failing with it though, is that it is still using last week's Rust version where that Get override doesn't accept arguments; though you are sending the default of "true", so you could just remove that true and it would compile or remove .Get(true) entirely.
Yeah it's the code I copied out of the game, so didn't have a reason for using it really, I'll change it to the default value