NullReferenceException: Object reference not set to an instance of an object at BaseAnimalNPC.TryThinkFixed

hundred of this line after update, I'm alone ?

(20:40:32) | System.NullReferenceException: Object reference not set to an instance of an object

at BaseAnimalNPC.TryThink () [0x00000] in <6a0ecd327b0a4f348fdfee9fcd4348a3>:0

at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <6a0ecd327b0a4f348fdfee9fcd4348a3>:0

same problem

LVtFAn1KDxP0p6A.png atope

same problem

Thanks, I'm not alone :)

same here. Multi plugins failed to comply. Something with relationmanager 

mine says

System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain`1+BaseRoamState[T].GetRoamAnchorPosition () [0x0000b] in <d70d90f75fab4a7b9437ed7dadb3ce82>:0 at BaseAIBrain`1+BaseRoamState[T].StateThink (System.Single delta) [0x0009c] in <d70d90f75fab4a7b9437ed7dadb3ce82>:0 at BaseAIBrain`1[T].Think (System.Single delta) [0x00051] in <d70d90f75fab4a7b9437ed7dadb3ce82>:0 at BaseAIBrain`1[T].DoThink () [0x0000d] in <d70d90f75fab4a7b9437ed7dadb3ce82>:0 at HumanNPC.ServerThink (System.Single delta) [0x00014] in <d70d90f75fab4a7b9437ed7dadb3ce82>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <d70d90f75fab4a7b9437ed7dadb3ce82>:0 at HumanNPC.TryThink () [0x00000] in <d70d90f75fab4a7b9437ed7dadb3ce82>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <d70d90f75fab4a7b9437ed7dadb3ce82>:0

 

is this the same issue

otXz0ObcFSOpSbI.jpg Majaspokla

same here. Multi plugins failed to comply. Something with relationmanager 

You just need to either update the affected plugins with the new version as and when they get released or you can edit the code of the .cs plugin file and change any entry that reads "RelationshipManager.Instance" to "RelationshipManager.ServerInstance" instead then load the updated plugin to your server and it will be fixed.

Having the exact same problem with no indication on how to fix it. Moonman's response doesn't help - RelationshipManager isn't a plugin, it's a base Rust call. So something these plugins call no longer works and it's spamming the hell out of the console. My log file is already 200 MB

No, what Moonman says helps, but not for the error though.. I replaced the "RelationshipManager.Instance" to "RelationshipManager.ServerInstance" for a couple of plugins and they are up and running again. 

Gotya, I misunderstood then. I'll do a search and replace and see what happens.

Merged post

So we did the replacement already, and this error is still happening. The plugins are running just fine and the server is up but this message is spamming the everliving hell out of the console.

RhapidFyre

Gotya, I misunderstood then. I'll do a search and replace and see what happens.

Merged post

So we did the replacement already, and this error is still happening. The plugins are running just fine and the server is up but this message is spamming the everliving hell out of the console.

Yeah like i said, it makes your plugins work but doesn't take the spamming away... It's not plugin related otherwise it would have been solved. We just have to wait until it's fixed.. Maybe with another update.

Yeah my response was only to what Majaspokla said not to the op's issue, I havent seen that issue on my server yet.

So i am in the works of getting a server up and running. I finally managed to get everything working without realising the update was today [insert.facepalm] as i have JUST said, everything was working FINE. (no previous issues)

Please, can someone help me figure out what is causing the code that shows these lines:

System.NullReferenceException: Object reference not set to an instance of an object
at BaseAnimalNPC.TryThink () [0x00000] in <d70d90f75fab4a7b9437ed7dadb3ce82>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] i

Bone error in SkeletonProperties.BuildDictionary for ?
(Filename: C:\ buildslave \ unity \ build \ Runtime / Export / Debug / Debug.bindings.h Line: 39)

To port over to the new update, i made a clean install then installed oxide followed by plugins, one by one to make sure no errors occur/missing dependancies. I have checked for any updates and am now also using the 'automatic plugin updates' plugin. Everything was fine, no errors, no weird code, it was perfection. It wasn't until a server restart that these 'problems' have started.

Currently there are no visible issues in game

Please, i am a novice so i understand that i dont have the full knowledge required. No i do not know what i'm doing or i wouldn't be here.
Any and all help is much appreciated!!! I will log the code below for anyone reading this and i will also be keeping an eye out for any plugin updates as i'm sure they will roll out quickly.  - Zuleroosty

Find both server & oxide logs here: https://github.com/Zuleroosty/TZAO-Rust-Server/tree/main

rustedit.dll spam console, wait for update

System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain`1+BaseRoamState[T].GetRoamAnchorPosition () [0x0000b] in :0 at BaseAIBrain`1+BaseRoamState[T].StateThink (System.Single delta) [0x0009c] in :0 at BaseAIBrain`1[T].Think (System.Single delta) [0x00051] in :0 at BaseAIBrain`1[T].DoThink () [0x0000d] in :0 at HumanNPC.ServerThink (System.Single delta) [0x00014] in :0 at NPCPlayer.ServerThink_Internal () [0x0000d] in :0 at HumanNPC.TryThink () [0x00000] in :0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in :0

System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain`1+BaseRoamState[T].GetRoamAnchorPosition () [0x0000b] in :0 at BaseAIBrain`1+BaseRoamState[T].StateThink (System.Single delta) [0x0009c] in :0 at BaseAIBrain`1[T].Think (System.Single delta) [0x00051] in :0 at BaseAIBrain`1[T].DoThink () [0x0000d] in :0 at HumanNPC.ServerThink (System.Single delta) [0x00014] in :0 at NPCPlayer.ServerThink_Internal () [0x0000d] in :0 at HumanNPC.TryThink () [0x00000] in :0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in :0

System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain`1+BaseRoamState[T].GetRoamAnchorPosition () [0x0000b] in :0 at BaseAIBrain`1+BaseRoamState[T].StateThink (System.Single delta) [0x0009c] in :0 at BaseAIBrain`1[T].Think (System.Single delta) [0x00051] in :0 at BaseAIBrain`1[T].DoThink () [0x0000d] in :0 at HumanNPC.ServerThink (System.Single delta) [0x00014] in :0 at NPCPlayer.ServerThink_Internal () [0x0000d] in :0 at HumanNPC.TryThink () [0x00000] in :0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in :0

System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain`1+BaseRoamState[T].GetRoamAnchorPosition () [0x0000b] in :0 at BaseAIBrain`1+BaseRoamState[T].StateThink (System.Single delta) [0x0009c] in :0 at BaseAIBrain`1[T].Think (System.Single delta) [0x00051] in :0 at BaseAIBrain`1[T].DoThink () [0x0000d] in :0 at HumanNPC.ServerThink (System.Single delta) [0x00014] in :0 at NPCPlayer.ServerThink_Internal () [0x0000d] in :0 at HumanNPC.TryThink () [0x00000] in :0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in :0

Anyone have a solution? My log files is in gb's and it's causing serious problems.

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