Getting errors from the server, players are being kickedNot An Issue
2OVvU53LEjPsUev.jpg Wulf
That would imply your "vanilla" is not the release version of Rust, which Oxide is only released for. If it was widespread, we would see more than just your post.

I shut down the server and installed the main branch by executing +app_update 258550 validate in my .bat file. Doesn't that give me the release version of Rust?

It should. You may try deleting the steamcmd folder and trying again.

IJiBOj0XciP1ViH.jpg Wulf

It should. You may try deleting the steamcmd folder and trying again.

Alright, doing this now! Thank you.



Merged post

It still gives players this error after deleting steamcmd folder:

MissingFieldException: Field 'ProtoBuf.CardTable/TexasHoldEm.flopCards' not found.
  at CardTable.Save (BaseNetworkable+SaveInfo info) [0x00040] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0004d] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.SendEntitySnapshot (BaseNetworkable ent) [0x000e0] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.SendEntityUpdates (BasePlayer+NetworkQueueList queue) [0x0004f] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.SendEntityUpdate () [0x0000c] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00057] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.ServerUpdate (System.Single deltaTime) [0x00198] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at ServerMgr.Update () [0x00106] in <e5883e0c2a6240319d9d840709534ec6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
 
(Filename: <e5883e0c2a6240319d9d840709534ec6> Line: 0)

*.*.*.*:54861/76562############/PLAYERNAME disconnecting: Entities Out Of Order: expected 9090, received 9091


Merged post

Is it required to have rustserver folder within the steamcmd folder? Or can I have both steamcmd and rustserver folders in C?
Cr67uLHduqUKLXm.jpg bly99

Alright, doing this now! Thank you.



Merged post

It still gives players this error after deleting steamcmd folder:

MissingFieldException: Field 'ProtoBuf.CardTable/TexasHoldEm.flopCards' not found.
  at CardTable.Save (BaseNetworkable+SaveInfo info) [0x00040] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0004d] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.SendEntitySnapshot (BaseNetworkable ent) [0x000e0] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.SendEntityUpdates (BasePlayer+NetworkQueueList queue) [0x0004f] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.SendEntityUpdate () [0x0000c] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00057] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.ServerUpdate (System.Single deltaTime) [0x00198] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <e5883e0c2a6240319d9d840709534ec6>:0 
  at ServerMgr.Update () [0x00106] in <e5883e0c2a6240319d9d840709534ec6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
 
(Filename: <e5883e0c2a6240319d9d840709534ec6> Line: 0)

*.*.*.*:54861/76562############/PLAYERNAME disconnecting: Entities Out Of Order: expected 9090, received 9091


Merged post

Is it required to have rustserver folder within the steamcmd folder? Or can I have both steamcmd and rustserver folders in C?
No, I'm referring to the steamcmd folder where the server is installed, not what actually updates the server. 

As I mentioned earlier the issue with players being kicked are solved for us. We only have an issue with stack size controler and this might the causes of the players being booted due to missing entities in the files for that plugin.

edit: We removed the plugin and will try again after the creator has published an update for it

The error you mentioned isn't from Stack Size Controller, but glad you got it resolved.

Locked automatically