Kicks players from the server 5-6 people are beating at the same time How can I fix this

disconnecting: Exception (cs:60371): NotImplementedException: Unknown wire type: 3 SilentOrbit.ProtocolBuffers.ProtocolParser.SkipKey (System.IO.Stream stream, SilentOrbit.ProtocolBuffers.Key key) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000 Kicks players from the server 5-6 people are beating at the same time How can I fix this

We get this too, what happens is one player disconnects and he takes several others with him. We first noticed this happening about 6 months ago. We fixed it by switching to the experimental Steam networking with the -swnet start up parameter, but after the most recent server update -swnet has become problematic so we're back to the default Raknet and the disconnections. It's very frustrating. I've even tried reinstalling the server from scratch but the problem persists.

Here is a previous thread from last year that includes how to switch to -swnet if you want to try it:

https://umod.org/community/rust/25315-players-kicked-with-notimplementedexception-unknown-wire-type



Merged post

Also, it doesn't seem to have anything to do with Oxide, it still happens with all plugins unloaded.