Make SamSite shoot at CH47Solved
Any idea how I could modify the SamSite to shoot at the CH47 helicopter?
 
I am sure that its possible to make via custom plugin.

ND7HkGO.png

Setting alltarget = true works for me.

But the SamSite almost does not hit the normal helicopter.

 
In response to Gonzo ():
Setting alltarget = true works for me.But the SamSite almost does not hit the normal helicopter. 
You can remake TargetScan() and make it as custom MonoBehaviour script

https://docs.unity3d.com/ScriptReference/MonoBehaviour.html
In response to Orange ():
You can remake TargetScan() and make it as custom MonoBehaviour script

https://docs.unity...

Hi,

Please give a little more information how to remake it, I see that this method is non virtual, so I cannot inherit and override it, what do you mean under replace SamSite's method with MonoBehaviour (I know how to create my own component and attach it to entity, but how to use MonoBehaviour to remake something, I don't understand).

 

In response to ():
Hi,Please give a little more information how to remake it, I see that this method is non virtual, s...
Not remake, just make you own component for aiming (that will change attackedentity)
In response to Orange ():
Not remake, just make you own component for aiming (that will change attackedentity)
Do you mean, for example, in MonoBehavior's Update, adjust EyePoint?
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