Log bandit camp wheel stop positions?


Is there any way I can make a plugin that records every position the wheel at bandit stops at and then log in into a text file using the position reference i linked above?
What's the reason for doing this? The odds can already be calculated.
I want to use it to find patterns
What patterns? Its random.
5f1792699e67b.jpg WhiteThunder
What patterns? Its random.
Nope me and some friends found some repeating patters but they're different with every seed.
its random but maby this will help The spin force changes at random speeds and it lands where it lands when the movement stops.

  public void DoSpin()
  {
    if ((double) this.velocity > 0.0)
      return;
    this.velocity += UnityEngine.Random.Range(7f, 10f);
    ++this.spinNumber;
    this.SetTerminalsLocked(true);
  }​


here is how it gets where it landed.

 public HitNumber GetCurrentHitType()
  {
    HitNumber hitNumber1 = (HitNumber) null;
    float num1 = float.PositiveInfinity;
    foreach (HitNumber hitNumber2 in this.hitNumbers)
    {
      float num2 = Vector3.Distance(this.indicator.transform.position, hitNumber2.transform.position);
      if ((double) num2 < (double) num1)
      {
        hitNumber1 = hitNumber2;
        num1 = num2;
      }
    }
    return hitNumber1;
  }
It is random and there is no need to find patterns. It might look not random sometimes, I agree, but it purely is.
Go for it guys.. it is a good learning exercise...
Don't listen to the flat Earthers.....;-)

Besides Stranger things have happened....
"The 7 Percent Solution"
"Since then I never pay any attention to anything by “experts.” I calculate everything myself.
https://pdfs.semanticscholar.org/3792/3d7881030d626a4feed74d37d7ada24d8437.pdf

But I will get a dammned good laugth if we find out that FP weighted the randomness to add patterns...
We know from the source code, which was posted earlier, that they didn't weight it. It just uses RNG. Any pattern is coincidence or a consequence of the RNG implementation itself.
Hello.  Whatcha doin?  Looks like collecting data.  Ever get a proper dataset using onBigWheelWin ?  Interested to see it.  <3  
5f1792699e67b.jpg WhiteThunder
We know from the source code, which was posted earlier, that they didn't weight it. It just uses RNG. Any pattern is coincidence or a consequence of the RNG implementation itself.

The RNG isn't the issue.  The weight is caused by the uneven distribution bias in the design of the roulette wheel.  I'll show you all the proof you need (the numbery mathematical kind that engineers love) if you can help the gentleman above acquire a proper dataset.  Data purity is remarkably painstakingly time consuming and this fella desires to teach a robot to think so he can win scrap.  Me personally, I'd rather provide mathematically falsifiable proof that a periodic and deterministic pattern does appear in the gambling wheel.  Wanna put this pattern nonsense to rest?  Same.

Can you help?  Please?
5e7c5648be6ee.jpg razorfishsl
Go for it guys.. it is a good learning exercise...
Don't listen to the flat Earthers.....;-)

Besides Stranger things have happened....
"The 7 Percent Solution"
"Since then I never pay any attention to anything by “experts.” I calculate everything myself.
https://pdfs.semanticscholar.org/3792/3d7881030d626a4feed74d37d7ada24d8437.pdf

But I will get a dammned good laugth if we find out that FP weighted the randomness to add patterns...

I am pleased to be in the presence of a practitioner of the scientific method.  Ego death is rare in the STEM field.  Everything seems like magic until we understand how it works.   I find it stifling to innovation to not be open to contradictory assertions.  Kudos to you.

I will be sure to send you the results of the experiment when it's published.  Thanks for providing encouragement to the curious people of the world.  It's how we got this far.

GonzoRust

The RNG isn't the issue.  The weight is caused by the uneven distribution bias in the design of the roulette wheel.

Care to elaborate? It sounds like you're saying the pattern you expect to find isn't Rust specific. If you have the source code and can find out the time it takes for the wheel to make one rotation, you can already predict the distribution. Not sure why you need the scientific method. Presumably you can rebuild the wheel outside of Rust as well.
5f1792699e67b.jpg WhiteThunder
Care to elaborate? It sounds like you're saying the pattern you expect to find isn't Rust specific. If you have the source code and can find out the time it takes for the wheel to make one rotation, you can already predict the distribution. Not sure why you need the scientific method. Presumably you can rebuild the wheel outside of Rust as well.

Problem with the rotation time is also the random spin velocity so you in thery you could trace the rotation time by the float velocity and get close

I plan on making some local patches to add a hook that allows me to customize the time, so I can determine the rotation time precisely. The only exploit I imagine exists here is, for example, if spin time varies across 3 seconds, but say that the wheel takes 4 seconds to rotate, then you could determine a section of the wheel that will not be reached, or less likely to be reached, based on the current landing, allowing you to overcome the odds. However, if the rotation time is exactly 3 seconds, then I dont see any exploit because it would be completely RNG determining which value gets chosen, and the odds favor the house so you will simply lose money over time.