ArgumentNullException at Rust.Workshop.ApprovedSkinInfoError
5f0a75a64e00f.png Triax

It is global.version

version is the same as global.version, the global. prefix is assumed in Rust if no prefix is specified.

5e13a8d5b2bc5.jpg Wulf

version is the same as global.version, the global. prefix is assumed in Rust if no prefix is specified.

Thank you sir! :)

I am getting the following errors when loading the plugin:
ItemSkinRandomizer was compiled successfully in 2180ms
ExType: TypeInitializationException
Failed to initialize plugin 'ItemSkinRandomizer v1.5.0' (ArgumentNullException: Value cannot be null.
Parameter name: source)
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Rust.Workshop.ApprovedSkinInfo..ctor (System.UInt64 WorkshopdId, System.String Name, System.String Desc, System.String ItemName) [0x00037] in <1bd25568a3b14070a221ee586174fa06>:0
at Rust.Workshop.Approved.Add_September_3_2020 () [0x00000] in <1bd25568a3b14070a221ee586174fa06>:0
at Rust.Workshop.Approved.Add_2020 () [0x00000] in <1bd25568a3b14070a221ee586174fa06>:0
at Rust.Workshop.Approved..cctor () [0x0000a] in <1bd25568a3b14070a221ee586174fa06>:0
Unloaded plugin Item Skin Randomizer v1.5.0 by Orange
No previous version to rollback plugin: ItemSkinRandomizer​
I have tried removing the plugin and config, and redownloading it but keep getting the same error. 
I was able to get v1.4.7 to load, but the /reskin command doesn't seem to do anything when I run it.

Merged post

version
Protocol: 2256.198.1
Build Date: 09/10/2020 14:09:01
Unity Version: 2019.3.5f1
Changeset: 54487
Branch: release
oxide.version
Oxide.Rust Version: 2.0.4762
I can reproduce the error, but with nothing having changed on our end, I can only assume something changed related to skins in Rust. Seeing if I can find more info on it though.
this is the error thats in consol. I deleted the config thinking it would spit out a new one and fixs its self but nope.
> o.reload ItemSkinRandomizer
ItemSkinRandomizer was compiled successfully in 1930ms
ExType: TypeInitializationException
Failed to initialize plugin 'ItemSkinRandomizer v1.5.0' (ArgumentNullException: Value cannot be null.
Parameter name: source)
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 0b/s in, 0b/s out
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Rust.Workshop.ApprovedSkinInfo..ctor (System.UInt64 WorkshopdId, System.String Name, System.String Desc, System.String ItemName) [0x00037] in <2569648018f74104874e5909a2e6f3d2>:0
at Rust.Workshop.Approved.Add_September_3_2020 () [0x00000] in <2569648018f74104874e5909a2e6f3d2>:0
at Rust.Workshop.Approved.Add_2020 () [0x00000] in <2569648018f74104874e5909a2e6f3d2>:0
at Rust.Workshop.Approved..cctor () [0x0000a] in <2569648018f74104874e5909a2e6f3d2>:0​
Agree with Wulf. Found that raidable bases had the same issue but disableing the skin portion of the plugin fixed it.(disabled this plugin also) Not sure if that helps you Wulf.
Seems that the most populer plugin on my server is broken again...
Failed to initialize plugin 'ItemSkinRandomizer v1.5.0' (ArgumentNullException: Value cannot be null.
Parameter name: source)
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Rust.Workshop.ApprovedSkinInfo..ctor (System.UInt64 WorkshopdId, System.String Name, System.String Desc, System.String ItemName) [0x00037] in <79be4b851000495bbbfc8969cc30133b>:0
at Rust.Workshop.Approved.Add_August_27_2020 () [0x00000] in <79be4b851000495bbbfc8969cc30133b>:0
at Rust.Workshop.Approved.Add_2020 () [0x00000] in <79be4b851000495bbbfc8969cc30133b>:0
at Rust.Workshop.Approved..cctor () [0x0000a] in <79be4b851000495bbbfc8969cc30133b>:0
(07:13:18) | Unloaded plugin Item Skin Randomizer v1.5.0 by Orange
(07:13:18) | No previous version to rollback plugin: ItemSkinRandomizer​

anyone help please getting this spammed into console

Failed to call hook 'OnLootSpawn' on plugin 'MagicLoot v0.1.26' (ArgumentNullException: Value cannot be null.
Parameter name: source)
  at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
  at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
  at Rust.Workshop.ApprovedSkinInfo..ctor (System.UInt64 WorkshopdId, System.String Name, System.String Desc, System.String ItemName) [0x00037] in <2569648018f74104874e5909a2e6f3d2>:0
  at Rust.Workshop.Approved.Add_September_3_2020 () [0x00000] in <2569648018f74104874e5909a2e6f3d2>:0
  at Rust.Workshop.Approved.Add_2020 () [0x00000] in <2569648018f74104874e5909a2e6f3d2>:0
  at Rust.Workshop.Approved..cctor () [0x0000a] in <2569648018f74104874e5909a2e6f3d2>:0
glad i found this thread, since i get both of the already mentioned logs-outputs as well for RaidableBases and ItemSkinRandomizer.
I don't know if that helps but today skins are being loaded from the workshop everytime I connect.
But still no change to items. No skins.
I get this error..
Not sure what happened, but suddenly it is working for me again. The only thing I have done to my server is updating the image library plugin. But that may just be a coincidence since this doesn't seem to use that plugin. 
I found that it had to do with workshop skins I switched it to false and it started right up
5f1a68b344986.jpg nemesys
Not sure what happened, but suddenly it is working for me again. The only thing I have done to my server is updating the image library plugin. But that may just be a coincidence since this doesn't seem to use that plugin. 
Didn't work for me. No random skins still and Raidable Bases still doesn't spawn.

Merged post

But definitely skins/workshop thing it seems. These are never finished loading.
for the rbe-mod you can edit the config file and disable them: 
...
"Skins": {
"Include Workshop Skins": false,
...

The mod starts up after that. I still hope for a real fix though :)