Triax
It is global.version
version is the same as global.version, the global. prefix is assumed in Rust if no prefix is specified.
Triax
It is global.version
version is the same as global.version, the global. prefix is assumed in Rust if no prefix is specified.
Wulf
version is the same as global.version, the global. prefix is assumed in Rust if no prefix is specified.
Thank you sir! :)
ItemSkinRandomizer was compiled successfully in 2180ms
ExType: TypeInitializationException
Failed to initialize plugin 'ItemSkinRandomizer v1.5.0' (ArgumentNullException: Value cannot be null.
Parameter name: source)
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Rust.Workshop.ApprovedSkinInfo..ctor (System.UInt64 WorkshopdId, System.String Name, System.String Desc, System.String ItemName) [0x00037] in <1bd25568a3b14070a221ee586174fa06>:0
at Rust.Workshop.Approved.Add_September_3_2020 () [0x00000] in <1bd25568a3b14070a221ee586174fa06>:0
at Rust.Workshop.Approved.Add_2020 () [0x00000] in <1bd25568a3b14070a221ee586174fa06>:0
at Rust.Workshop.Approved..cctor () [0x0000a] in <1bd25568a3b14070a221ee586174fa06>:0
Unloaded plugin Item Skin Randomizer v1.5.0 by Orange
No previous version to rollback plugin: ItemSkinRandomizerI have tried removing the plugin and config, and redownloading it but keep getting the same error. version
Protocol: 2256.198.1
Build Date: 09/10/2020 14:09:01
Unity Version: 2019.3.5f1
Changeset: 54487
Branch: releaseoxide.version
Oxide.Rust Version: 2.0.4762 > o.reload ItemSkinRandomizer
ItemSkinRandomizer was compiled successfully in 1930ms
ExType: TypeInitializationException
Failed to initialize plugin 'ItemSkinRandomizer v1.5.0' (ArgumentNullException: Value cannot be null.
Parameter name: source)
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 0b/s in, 0b/s out
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Rust.Workshop.ApprovedSkinInfo..ctor (System.UInt64 WorkshopdId, System.String Name, System.String Desc, System.String ItemName) [0x00037] in <2569648018f74104874e5909a2e6f3d2>:0
at Rust.Workshop.Approved.Add_September_3_2020 () [0x00000] in <2569648018f74104874e5909a2e6f3d2>:0
at Rust.Workshop.Approved.Add_2020 () [0x00000] in <2569648018f74104874e5909a2e6f3d2>:0
at Rust.Workshop.Approved..cctor () [0x0000a] in <2569648018f74104874e5909a2e6f3d2>:0 Failed to initialize plugin 'ItemSkinRandomizer v1.5.0' (ArgumentNullException: Value cannot be null.
Parameter name: source)
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Rust.Workshop.ApprovedSkinInfo..ctor (System.UInt64 WorkshopdId, System.String Name, System.String Desc, System.String ItemName) [0x00037] in <79be4b851000495bbbfc8969cc30133b>:0
at Rust.Workshop.Approved.Add_August_27_2020 () [0x00000] in <79be4b851000495bbbfc8969cc30133b>:0
at Rust.Workshop.Approved.Add_2020 () [0x00000] in <79be4b851000495bbbfc8969cc30133b>:0
at Rust.Workshop.Approved..cctor () [0x0000a] in <79be4b851000495bbbfc8969cc30133b>:0
(07:13:18) | Unloaded plugin Item Skin Randomizer v1.5.0 by Orange
(07:13:18) | No previous version to rollback plugin: ItemSkinRandomizer anyone help please getting this spammed into console
Failed to call hook 'OnLootSpawn' on plugin 'MagicLoot v0.1.26' (ArgumentNullException: Value cannot be null.
Parameter name: source)
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0000d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Rust.Workshop.ApprovedSkinInfo..ctor (System.UInt64 WorkshopdId, System.String Name, System.String Desc, System.String ItemName) [0x00037] in <2569648018f74104874e5909a2e6f3d2>:0
at Rust.Workshop.Approved.Add_September_3_2020 () [0x00000] in <2569648018f74104874e5909a2e6f3d2>:0
at Rust.Workshop.Approved.Add_2020 () [0x00000] in <2569648018f74104874e5909a2e6f3d2>:0
at Rust.Workshop.Approved..cctor () [0x0000a] in <2569648018f74104874e5909a2e6f3d2>:0 Didn't work for me. No random skins still and Raidable Bases still doesn't spawn.nemesys
Not sure what happened, but suddenly it is working for me again. The only thing I have done to my server is updating the image library plugin. But that may just be a coincidence since this doesn't seem to use that plugin.
