Need help coding a UI test file
Hello, I found this link: https://github.com/Facepunch/Rust.Community    ( "Community Entity to fill Server Side Moder Requests" )

Out of curiosity I found in
- CommunityEntity.UI.Test.cs  :  #if SERVER , [ServerUserVar],  CommunityEntity.ServerInstance... etc!
- CommunityEntity.UI.cs :    DestroyServerCreatedUI() , DestroyUI,  DestroyPanel... etc!
 

Not being able to code, could someone help me to code a test.cs file to be able to disable a UI (like the compass, Quick Craft, etc ...).
I will then test each name at random. It would be really nice!


Finding how to disable the CraftUI Facepunch, QuickCraft, Compass, and Trees / Stones Minigame, would be for me the most beautiful gift of Christmas = D


Merged post

Nobody to help me? :(
It might be possible to disable some of those things, but
  1. They are all client-side, meaning that the only way to disable them is if FP has provided a way to disable them
  2. CommunityEntity.UI has nothing to do with it
Thanks for this reply Calytic! and it's so bad :(

So that's no use as a file, "Community Entity to fill Server Side Moder Requests""#if SERVER", "DestroyUI..." etc...
for what type of UI is it?
In response to Gosti ():
Thanks for this reply Calytic! and it's so bad :(

So that's no use as a file, "Community...
Every element you see natively in Rust is created using the Unity Engine and cannot be disabled by plugins unless Facepunch provides a way.

The "Community UI" is something Facepunch added for plugins to create custom UI, which is what you found in the repository; but that repository isn't something you'd use, you'd use what the game already has in it.
Thank you for all this clarification, I understood...