Linux server crashing with caught fatal signal

Linux Debian 10 

Dedicated Server Crashes sometimes 

Caught fatal signal - signo:11 code:1 errno:0 addr:0x6c
Obtained 15 stack frames.
#0 0x007fbf0b997d91 in physx::PxsNphaseImplementationContext::unregisterContactManager(physx::PxsContactManager*)
#1 0x007fbf0b939e95 in physx::Sc::Scene::finishBroadPhaseStage2(unsigned int)
#2 0x007fbf0b93a028 in physx::Sc::Scene::updateCCDSinglePassStage3(physx::PxBaseTask*)
#3 0x007fbf0b90a564 in physx::Cm::Task::run()
#4 0x007fbf0aecd29a in PhysxJobFunc(physx::PxBaseTask*)
#5 0x007fbf0adee579 in JobQueue::Exec(JobInfo*, long long, int)
#6 0x007fbf0adee704 in JobQueue::ExecuteOneJob()
#7 0x007fbf0aef4bc0 in CompletionTask::ProcessAllPhysicsTasks()
#8 0x007fbf0aec8b97 in PhysicsManager::Simulate(int, float)
#9 0x007fbf0ae39d3e in ExecutePlayerLoop(NativePlayerLoopSystem*)
#10 0x007fbf0ae39d81 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#11 0x007fbf0ae3a29a in PlayerLoop()
#12 0x007fbf0af9d86e in PlayerMain(int, char**)
#13 0x007fbf0a1a809b in __libc_start_main
#14 0x0056291b534689 in _start

Anyone know the reason ?
 

I had just gotten this exact error not even 5 minutes ago, every single line is identical. What plugins are you running?
If this happens regularly then the way to troubleshoot is disable all plugins, if that fixes the issue then you know it's a plugin problem, so then reload them one at a time until you find the culprit.

Merged post

... and compare plugins with Garnet to maybe narrow it down.

@garnet

Here is a list of my plugins

AbsolutSorter.cs
AdminHammer.cs
AdminRadar.cs
AFKAPI.cs
Arkan.cs
AutomatedEvents.cs
BetterChat.cs
BetterChatMute.cs
BetterChatMuteVoice.cs
ChatResponder.cs
CovertAdmin.cs
CraftQueueSaver.cs
CustomIcon.cs
DiscordCore.cs
DiscordMessages.cs
DiscordMessagesChat.cs
DiscordWipe.cs
Ember.cs
EnhancedBanSystem.cs
FauxAdmin.cs
FurnaceSplitter.cs
GatherManager.cs
GroupLimits.cs
ImageLibrary.cs
NoGiveNotices.cs
NoHeliFlyhack.cs
NTeleportation.cs
PlayerCount.cs
PlayerCountScaler.cs
PlayerDatabase.cs
RaffleTickets.cs
RemoverTool.cs
Rename.cs
RustMapApi.cs
ServerChat.cs
ServerInfo.cs
SignArtist.cs
SimpleRules.cs
SkinBox.cs
SmartChatBot.cs
SQLStats.cs
StackSizeController.cs
TeamSize.cs
TimeOfDay.cs
UltimateQueue.cs
Vanish.cs
VoiceMute.cs

Let me know which ones you have so I can eliminate the ones you don't have!

I'm using these without any problems:
FurnaceSplitter.cs
GroupLimits.cs
NoGiveNotices.cs
NTeleportation.cs
RemoverTool.cs
ServerChat.cs
SignArtist.cs
TimeOfDay.cs
Vanish.cs
​

**PLUGIN LIST UPDATE (removed JimDeadLocks plugins)**

AbsolutSorter.cs
AdminHammer.cs
AdminRadar.cs
AFKAPI.cs
Arkan.cs
AutomatedEvents.cs
BetterChat.cs
BetterChatMute.cs
BetterChatMuteVoice.cs
ChatResponder.cs
CovertAdmin.cs
CraftQueueSaver.cs
CustomIcon.cs
DiscordCore.cs
DiscordMessages.cs
DiscordMessagesChat.cs
DiscordWipe.cs
Ember.cs
EnhancedBanSystem.cs
FauxAdmin.cs
GatherManager.cs
ImageLibrary.cs
NoHeliFlyhack.cs
PlayerCount.cs
PlayerCountScaler.cs
PlayerDatabase.cs
RaffleTickets.cs
Rename.cs
RustMapApi.cs
ServerInfo.cs
SimpleRules.cs
SkinBox.cs
SmartChatBot.cs
SQLStats.cs
StackSizeController.cs
TeamSize.cs
UltimateQueue.cs
VoiceMute.cs

 

We just received this error on our server as well. We just started our server up at the beginning of this month, ran our first week of wipe without umod installed. Thursday, I installed umod when the server wiped. Today we recevied the following error in the server and it crashed.

The server is set up and configured with LinuxGSM running on a Ubuntu 18.04. The only plugin installed is BypassQueue by Orange.

Caught fatal signal - signo:11 code:1 errno:0 addr:0x6c
Obtained 16 stack frames.
#0  0x007f7d3f076980 in funlockfile
#1  0x007f7d40cd84b1 in physx::PxsNphaseImplementationContext::unregisterContactManager(physx::PxsContactManager*)
#2  0x007f7d40c7a5b5 in physx::Sc::Scene::finishBroadPhaseStage2(unsigned int)
#3  0x007f7d40c7a748 in physx::Sc::Scene::updateCCDSinglePassStage3(physx::PxBaseTask*)
#4  0x007f7d40c4ac84 in physx::Cm::Task::run()
#5  0x007f7d4020380a in PhysxJobFunc(physx::PxBaseTask*)
#6  0x007f7d40120e19 in JobQueue::Exec(JobInfo*, long long, int)
#7  0x007f7d40120fa4 in JobQueue::ExecuteOneJob()
#8  0x007f7d4022b130 in CompletionTask::ProcessAllPhysicsTasks()
#9  0x007f7d401ff107 in PhysicsManager::Simulate(int, float)
#10 0x007f7d4016cc2e in ExecutePlayerLoop(NativePlayerLoopSystem*)
#11 0x007f7d4016cc71 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#12 0x007f7d4016d18a in PlayerLoop()
#13 0x007f7d402d554e in PlayerMain(int, char**)
#14 0x007f7d3ec94bf7 in __libc_start_main
#15 0x0055b3d02cc699 in _start
​

 

9l9NgyhGix57Vhr.png P4R4

try ultimatequeue maybe

I can definitely try this one. I was hoping to just have a light weight plugin. The BypassQueue script is really short.. I'm still learning exactly how plugins work (I don't really know what is calling the method and actually allowing a player skip the queue). Thanks for the recommendation.

it's not 1 plugin that will make your server slow I have over 70 plugins on one of my servers, and I don't see any server performance drops.

Did you guys find out what was causing this issue, I still receive this exact dump occasionally. Thanks

 
Caught fatal signal - signo:11 code:1 errno:0 addr:0x6c
Obtained 16 stack frames.
#0  0x007f4b442850e0 in funlockfile
#1  0x007f4b45e4b4b1 in physx::PxsNphaseImplementationContext::unregisterContactManager(physx::PxsContactManager*)
#2  0x007f4b45ded5b5 in physx::Sc::Scene::finishBroadPhaseStage2(unsigned int)
#3  0x007f4b45ded748 in physx::Sc::Scene::updateCCDSinglePassStage3(physx::PxBaseTask*)
#4  0x007f4b45dbdc84 in physx::Cm::Task::run()
#5  0x007f4b4537680a in PhysxJobFunc(physx::PxBaseTask*)
#6  0x007f4b45293e19 in JobQueue::Exec(JobInfo*, long long, int)
#7  0x007f4b45293fa4 in JobQueue::ExecuteOneJob()
#8  0x007f4b4539e130 in CompletionTask::ProcessAllPhysicsTasks()
#9  0x007f4b45372107 in PhysicsManager::Simulate(int, float)
#10 0x007f4b452dfc2e in ExecutePlayerLoop(NativePlayerLoopSystem*)
#11 0x007f4b452dfc71 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#12 0x007f4b452e018a in PlayerLoop()
#13 0x007f4b4544854e in PlayerMain(int, char**)
#14 0x007f4b43ef52e1 in __libc_start_main
#15 0x00560db0d5e699 in _start
eac_server.so [x64] :: OnLoad()
Warning: failed to init SDL thread priority manager: SDL not found
Warning: failed to set thread priority: set failed for priority 8
Warning: support for elevated priorities is most likely unavailable, suppressing future warnings

Same crash.. linux, centos 7.9 , ryzen 3700x cpu.  Also happened on my i7-7700K in November before I migrated to new hardware.  Using LGSM

Hey chaps, getting a simiar crash here:

mmap(PROT_NONE) failed
Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e9002d49c1
Obtained 18 stack frames.
#0 0x007f29bac133c0 in (Unknown)
#1 0x007f29baa5218b in (Unknown)
#2 0x007f29baa31859 in (Unknown)
#3 0x007f29ba4b1cbe in (Unknown)
#4 0x007f29ba4b1d2b in (Unknown)
#5 0x007f29ba4b4c2b in (Unknown)
#6 0x007f29ba4b4e94 in (Unknown)
#7 0x007f29ba4b591d in (Unknown)
#8 0x007f29bb7942a1 in (Unknown)
#9 0x007f29bb62be32 in (Unknown)
#10 0x007f29bb62bfc6 in (Unknown)
#11 0x007f29bb68c551 in (Unknown)
#12 0x007f29bb68685e in (Unknown)
#13 0x007f29bb6868a1 in (Unknown)
#14 0x007f29bb686dda in (Unknown)
#15 0x007f29bb7f06de in (Unknown)
#16 0x007f29baa330b3 in (Unknown)
#17 0x005650328a3699 in (Unknown)
Aborted (core dumped)



Merged post

My plugin list is:

01 "BotSpawn" (2.1.6) by Steenamaroo (35.54s) - BotSpawn.cs
02 "ChestStacks" (1.3.4) by MON@H (1.97s) - ChestStacks.cs
03 "Gathering Manager" (2.2.75) by Mughisi (0.25s) - GatherManager.cs
04 "Hammer Time" (1.0.20) by Shady (0.18s) - HammerTime.cs
05 "Kits" (4.0.10) by k1lly0u (0.08s) - Kits.cs
06 "Night Lantern" (2.0.98) by k1lly0u (1.95s) - NightLantern.cs
07 "Sign Artist" (1.2.6) by Whispers88 (0.01s) - SignArtist.cs

08 "Extension | Bot Spawn Events" (0.1.0) by Reb_ (0.01s) - BotSpawnEvents.cs
09 "Discord Alert | Map Wipe" (0.1.0) by Reb_ (0.00s) - DiscordAlertMapWipe.cs
10 "Discord Alert | Player Banned" (0.1.0) by Rebajas (0.00s) - DiscordAlertPlayerBanned.cs
11 "Discord Alert | Purge warning" (0.1.0) by Reb_ (0.00s) - DiscordAlertPurgeWarning.cs
12 "Heli Queue" (1.2.0) by Reb_ (0.23s) - HeliQueue.cs
13 "Helper | Purge Status" (0.1.0) by Reb_ (0.00s) - HelperPurgeStatus.cs
14 "Logging Data | Log Chat" (0.1.0) by Reb_ (0.01s) - LoggingDataLogChat.cs
15 "Logging Data | Log Event" (0.1.2) by Reb_ (0.27s) - LoggingDataLogEvent.cs
16 "Logging Data | Log Reset" (0.1.2) by Reb_ (0.00s) - LoggingDataLogReset.cs
17 "FNF | Log | Explosives Usage" (2017.7.27) by Rebajas (0.00s) - StandaloneAnnounceExplosivesUsage.cs
18 "Standalone | Bow Master" (0.1.0) by Reb_ (0.01s) - StandaloneBowMaster.cs
19 "Standalone | Bradley Broadcast" (0.1.0) by Reb_ (0.00s) - StandaloneBradleyBroadcast.cs
20 "Standalone | Cargo Broadcast" (0.1.0) by Reb_ (0.06s) - StandaloneCargoBroadcast.cs
21 "Standalone | Chat | Call Admin" (0.1.0) by Reb_ (0.00s) - StandaloneChatCallAdmin.cs
22 "Standalone | Chat | Doing" (0.1.0) by Reb_ (0.00s) - StandaloneChatDoing.cs
23 "Standalone | Chat | Where" (0.1.0) by Reb_ (0.00s) - StandaloneChatWhere.cs
24 "Standalone | Graceful Restart" (0.1.0) by Reb_ (0.00s) - StandaloneGracefulRestart.cs
25 "Standalone | Heli Broadcast" (0.1.0) by Reb_ (0.07s) - StandaloneHeliBroadcast.cs
26 "Standalone | Manage Electricity Output" (0.1.0) by Reb_ (0.62s) - StandaloneManageElectricityOutput.cs
27 "Standalone | Manage Minicopter Decay" (0.1.0) by Reb_ (0.66s) - StandaloneManageMinicopterDecay.cs
28 "Standalone | Periodic Messages" (0.1.0) by Reb_ (0.00s) - StandalonePeriodicMessages.cs
29 "Standalone | Remove Looted Timed Crate" (0.1.0) by Reb_ (0.01s) - StandaloneRemoveLootedTimedCrate.cs
30 "Standalone | Rewards" (0.1.0) by Reb_ (0.01s) - StandaloneRewards.cs
31 "Standalone | Set Time" (0.1.0) by Reb_ (0.00s) - StandaloneSetTime.cs
32 "Web Site Data | Player Count" (0.1.0) by Reb_ (0.01s) - WebSiteDataPlayerCount.cs
33 "Web Site Data | Server Performance" (0.1.0) by Reb_ (0.63s) - WebSiteDataServerPerformance.cs

Same issue here, my plugins:

Caught fatal signal - signo:11 code:1 errno:0 addr:0x6c
Obtained 16 stack frames.
#0  0x007fc8d055e3c0 in funlockfile
#1  0x007fc8d1b44551 in physx::PxsNphaseImplementationContext::unregisterContactManager(physx::PxsContactManager*)
#2  0x007fc8d1ae6655 in physx::S*:*:*:*:*:*:*:*Scen*:*:*:*:*:*:*:*finishBroadPhaseStage2(unsigned int)
#3  0x007fc8d1ae67e8 in physx::S*:*:*:*:*:*:*:*Scen*:*:*:*:*:*:*:*updateCCDSinglePassStage3(physx::PxBaseTask*)
#4  0x007fc8d1ab6d24 in physx::Cm::Task::run()
#5  0x007fc8d1069d4a in PhysxJobFunc(physx::PxBaseTask*)
#6  0x007fc8d0f86949 in JobQueu*:*:*:*:*:*:*:*Exec(JobInfo*, long long, int)
#7  0x007fc8d0f86ad4 in JobQueu*:*:*:*:*:*:*:*ExecuteOneJob()
#8  0x007fc8d1091890 in CompletionTask::ProcessAllPhysicsTasks()
#9  0x007fc8d1065627 in PhysicsManager::Simulate(int, float)
#10 0x007fc8d0fd285e in ExecutePlayerLoop(NativePlayerLoopSystem*)
#11 0x007fc8d0fd28a1 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#12 0x007fc8d0fd2dda in PlayerLoop()
#13 0x007fc8d113c6de in PlayerMain(int, char**)
#14 0x007fc8d037e0b3 in __libc_start_main
#15 0x005647e5c00699 in _start​


  01 "AdminHammer" (1.13.0) by mvrb (0.00s) - AdminHammer.cs
  02 "Admin Radar" (5.1.4) by nivex (0.11s) - AdminRadar.cs
  03 "Auto Stash Traps" (0.2.9) by Dana (0.03s) - AutoStashTraps.cs
  04 "Enhanced Ban System" (5.2.6) by Reneb/Slut (0.02s) - EnhancedBanSystem.cs
  05 "Furnace Splitter" (2.3.1) by FastBurst (0.13s) - FurnaceSplitter.cs
  06 "Image Library" (2.0.58) by Absolut & K1lly0u (0.04s) - ImageLibrary.cs
  07 "Performance UI" (1.0.7) by 2CHEVSKII (0.03s) - PerformanceUI.cs
  08 "Inventory Viewer" (4.0.4) by Whispers88 (0.00s) - InventoryViewer.cs
  09 "Logger" (2.2.1) by Wulf/lukespragg (0.00s) - Logger.cs
  10 "NightVision" (2.2.0) by Clearshot (0.02s) - NightVision.cs
  11 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs
  12 "No Green" (1.3.9) by Iv Misticos (0.00s) - NoGreen.cs
  13 "PermissionsManager" (2.0.5) by Steenamaroo (0.00s) - PermissionsManager.cs
  14 "PlayerAdministration" (1.6.7) by ThibmoRozier (0.00s) - PlayerAdministration.cs
  15 "Raid Tracker" (1.2.5) by nivex (0.01s) - RaidTracker.cs
  16 "Rustcord" (3.0.0) by Kirollos & OuTSMoKE (0.33s) - Rustcord.cs
  17 "Timed Execute" (0.7.4) by PaiN & misticos (0.01s) - TimedExecute.cs
  18 "Vanish" (1.5.5) by Whispers88 (0.00s) - Vanish.cs
  19 "Vehicle Deployed Locks" (1.4.0) by WhiteThunder (0.00s) - VehicleDeployedLocks.cs​
  1. Caught fatal signal - signo:11 code:1 errno:0 addr:0x6c Obtained 16 stack frames. #0 0x007f688a7cf1f0 in funlockfile #1 0x007f688bdb4551 in physx::PxsNphaseImplementationContext::unregisterContactManager(physx::PxsContactManager)
    #2 0x007f688bd56655 in physx::S*:*:*:*:*:*:*:*Scen*:*:*:*:*:*:*:*finishBroadPhaseStage2(unsigned int)
    #3 0x007f688bd567e8 in physx::S*:*:*:*:*:*:*:*Scen*:*:*:*:*:*:*:*updateCCDSinglePassStage3(physx::PxBaseTask
    )
    #4 0x007f688bd26d24 in physx::Cm::Task::run()
    #5 0x007f688b2d9d4a in PhysxJobFunc(physx::PxBaseTask)
    #6 0x007f688b1f6949 in JobQueu*:*:*:*:*:*:*:*Exec(JobInfo
    , long long, int)
    #7 0x007f688b1f6ad4 in JobQueu*:*:*:*:*:*:*:*ExecuteOneJob()
    #8 0x007f688b301890 in CompletionTask::ProcessAllPhysicsTasks()
    #9 0x007f688b2d5627 in PhysicsManager::Simulate(int, float)
    #10 0x007f688b24285e in ExecutePlayerLoop(NativePlayerLoopSystem)
    #11 0x007f688b2428a1 in ExecutePlayerLoop(NativePlayerLoopSystem
    )
    #12 0x007f688b242dda in PlayerLoop()
    #13 0x007f688b3ac6de in PlayerMain(int, char**)
    #14 0x007f688a5f7565 in __libc_start_main
    #15 0x0055b54ec00699 in _start Aborted (core dumped)