Hi,
I'm trying to make plugin for Rust with a quite simple idea - use the new L96 sniper rifle as semi-automatic Dragunov style rifle with reduced damage. But I can't find out how to disable the reloading animation after each shot. I've tried to modify an instance of BaseProjectile class, but any of the methods/attributes have no effect on reload animation (at least the public attributes and methods). Any ideas?
Thx for help, best regards
fisch111
I'm trying to make plugin for Rust with a quite simple idea - use the new L96 sniper rifle as semi-automatic Dragunov style rifle with reduced damage. But I can't find out how to disable the reloading animation after each shot. I've tried to modify an instance of BaseProjectile class, but any of the methods/attributes have no effect on reload animation (at least the public attributes and methods). Any ideas?
Thx for help, best regards
fisch111